⚔️ Major 0.60 Update is Here!
We're excited to release our biggest update yet for Age of Clicks based on your feedback!
⚔️ Combat System & Army Plans
- Army Plans on the Map: Draw attack axes directly on the map to guide automatic frontline advances. Without an active order, fronts no longer advance automatically.
- New Defence Line Brush: Paint custom defensive lines of any shape. Divisions and militia physically man this line to block enemy control waves like fortifications.
- Amphibious Operations Rework: Prepare naval landings by choosing an embarkation port and beachhead, then wait as readiness builds over game days (up to 6 operations simultaneously).
- Frontline Visuals & Effects: Smooth unit flag movements, plus new battle and explosion effects (BattleFx).
- Pacing Adjustments: Division march speed slowed by 40% to match overall combat dynamics.
- Guaranteed Starting Industry: All nations now start with baseline military factories so losing an army doesn't halt future unit production.
- War Justification: Cost reduced from 100 to 70 diplomacy points, with instant justification in tutorial mode.
- Recruit Warning Event: Added HUD notifications for low recruit reserves.
🤝 Diplomacy, Infamy & Coalitions
- Non-Aggression Pacts (NAP): Sign 3-year mutual peace treaties (early breach penalty -40 relations).
- Infamy System: Land grabs and ultimatums build Infamy (ultimatums cost 2× more than war conquest).
- Anti-Aggressor Coalitions: High infamy triggers afraid nations to form a joint coalition (up to 6 members) and declare war.
- Diplomacy UI Improvements: Added quick Improve/Worsen relation buttons and Cede Land options.
- Puppets: Influence requirement reduced from 100 to 75.
- Alliance Support: Improved AI ally calls and joint peace conferences.
🏰 Vassals & Integration
- Vassal Land Management: Suzerains can seize or grant land to puppets.
- Liberty Desire: Seizing land raises Liberty Desire; hitting 100% causes an instant independence revolt and war!
- Gradual Vassal Integration: 4 integration levels using gold and diplomacy, unlocking full annexation at 100%.
🌍 Colonization
- Colonial Expeditions: Send peacetime expeditions to claim neutral land.
- AI Colonization: AI bots now actively colonize neutral lands during peacetime.
🔬 Research & Focus
- Research Focus System: Commit to one research branch (Economy, Military, or Politics). Changing branches forfeits 50% of banked science and applies a 90-day debuff (-50% speed).
- Tech UI Optimization: Unified daily science rate calculations.
💰 Economy & Autoclicker Overhaul
- Autoclicker Upgrades: 3 permanent upgrade tracks (Duration, Cooldown, Tempo) scaling with national income.
- Base Power Rebalance: Un-upgraded clickers nerfed ~2.5× to fix early-game imbalance.
- Protected Recruit Reserve: Factories no longer drain 100% of recruits; a portion is reserved for player division creation.
- Resource Balance: Increased raw resource output, slowed passive diplomacy 5×, doubled city gold (4 → 8/level), and added passive city self-repair.
☢️ Nuclear Warfare Rework
- Devastating Nuclear Strikes: Warheads increase War Exhaustion and Devastation, forcing enemy capitulation without ground troops.
- Troop & Infrastructure Damage: Direct division destruction in blast radius, civilian deaths, and permanent city level destruction.
🤖 Smarter AI
- AI Internal Politics: AI tunes taxes, social security, and conscription based on revolution risk to prevent civil wars.
- Bankruptcy Protection: Military spending is capped when treasury runway is low.
- Tech Update Fix: Fixed a bug where up to 80% of AI bots failed to update technology.
- Conquest Logic: Improved AI expansion logic.
👑 Civil Wars & Rebels
- Unique Rebel Ideologies: Civil wars spawn realistic government forms based on support and era ("People's Republic", "Junta", etc.).
- Name Fix: Rebel-imposed country names reset when government changes.
🏆 Steam Achievements & Workshop
- 6 New Steam Achievements: Fashionista, Sun Never Sets, Wait is this real?, AFK Empire, Fool's Land, Imba Finger.
- Workshop Improvements: Clear upload statuses, 0–100% progress tracking, and duplicate upload prevention.
🎨 UI, UX & Dark Theme
- Dark Theme: Added full dark theme color support for UI elements.
- HUD Alerts: Non-blocking warning cards under top bar with quick action buttons.
- UI/UX Redesign: Overhauled Country Select, Diplomacy, Upgrades (modular window), Military Dossier, Top Bar, and Trade Menu.
- Peace Conference & Scenarios: Redesigned Peace Conference and Scenario Selection menus.
🗺️ Editors, Sandbox & Difficulty
- Map Editor Improvements: Added reference layer workspace for easier map creation.
- Sandbox & Observer Mode: Expanded sandbox actions and fixed AI freeze in observer mode.
- Hard Difficulty Rebalance: Added AI combat efficiency buffs on Hard difficulty.
- Historical Cities: Removed 460+ anachronistic cities, matching names and visuals to historical eras.
- Save Game Fixes: Resolved save file bugs and general stability issues.
Thank you for all your feedback and support! ❤️
We're continuing to work on Age of Clicks, and there's much more to come!