Mana Battle · published · build 25026635
After a lot of work redoing the core application logic, there multiplayer release is here! Lots of other features were added as well, so this Mana Battle 2.0!
Online Multiplayer
Async "ghost" PvP with rating-based matchmaking and a tracking of your carrer and season victories.
Replay
Want to see why the enemy team dealt 500k damage? Just rewind the match and watch it unfold once again!
The Awaken mechanic
When a bronze unit is promoted to gold, the run pauses for a special cinematic phase where you pick one of three permanent powers to add to the unit. A real "my bronze became a legend" moment.
3 new core crystals
- Radiant (over-heal/overflow) - Verdant (thorns/revenge) - Void (disruption/power theft)
+41 new units
The roster grew from 70 to 110 units!
New effect & reaction types
Thorns (on_crystal_hit), echo/retrigger, dispel, overflow (on_over_heal), power sap/absorb, sacrifice, and global "every-100" triggers (every_100_damage, every_100_heal…) that unlock whole new build archetypes.
New encounter types Rest Inn, Gambler's Shrine, Dark Ritual, Scrap Salvage, Soul Trade, Runesmiths, Roulette Wheel…, and silver/gold shops are now gated by win checkpoints.
…and more! (New themed upgrade orbs, combat stats & results overhaul, faster/lighter client, new unit sprites, cloud-save & balance passes, and other surprises)