Esteem · published
1. Added the last quests of the main storyline
2. Added a log showing rare items/money/xp/skills/esteem received in the lower left corner of the screen
3. Added an "Immunity" system, some enemies are immune to certain types of elements
4. Added a hidden item system that will be displayed if you have an item compass equipped
5. Added new weapons
6. Added new skills
7. Added a new weapon type "Staff"
8. Added a sprite of Laisa using a staff
9. Added breakable items in Dreadfort
10. Added breakable item "Void Metal"
11. Added a new tutorial "Hidden Item"
12. Added a crafting system for items in anvils scattered around the map
13. Added a special mechanic for an enemy
14. Added new attacks
15. Added new "Elements"
16. Added a new quest to search for a hidden item after talking with Alice before going to Duskwood
17. Added icons for trait attacks (Esteem/Mastery/Wisdom/Courage/Determination)
18. Added new end-game credits screen
19. Added Impact frames on enemies and breakable items
1. Changed Grimdur's location after the Memory Game quest
2. Changed some lighting
3. Changed combat tutorial to include "Immunity"
4. Temporarily changed Chests to "Shiny" items while we try to fix an issue with chests
1. Fixed enemy not attacking
2. Fixed certain enemies not showing an image in the hud
3. Fixed certain enemies not doing damage
4. Fixed crystal shard sprites
5. Fixed some breakable item sprites
6. Fixed Esteem going into the negative
7. Fixed Esteem rising above max on certain items Occasions
8. Fixed Enemies not appearing when starting combat
9. Fixed bug where Laisa's head was "cut off" by the vendors in Largefield
10. Fixed current map not appearing correctly in save
11. Fixed sound options not working in main menu
12. Fixed Lava not appearing in Strongarm cave
13. Fixed enemies sometimes attacking after dying
14. Fixed "Always Run" not working properly
15. Fixed volume options in in-game options
16. Fixed certain sidequests being able to be abused to get infinite items
17. Fixed sidequests not deleting items correctly from inventory