Beta 0.3 - Guild Update

major update

Esteem · published · build 21248495

CHANGE LOG

Hunter's Guild

  • Added Hunters' Guild

  • Added +40 dialogues with guild members

  • Added 7 levels of guild missions (E, D, C, B, A, S, X)

  • Added XP/Guild XP/Money rewards based on difficulty level

  • Added scaling of rewards based on how many enemies need to be killed

  • Added single-target elimination missions

  • Added missions to eliminate targets above a certain level

  • Added missions to eliminate targets of a specific type (e.g., water/arthropod/fire/etc.)

  • Added Guild milestones (1 to 10)

  • Added new cutscene when encountering the Hunters' Guild

  • Added Guild Shop

MAPS

  • Fixed chests not containing items after changing cities

  • Fixed some quests resetting when changing maps

  • Fixed camera limit on all maps

  • Fixed collisions in Dreadfort

  • Fixed an issue where parts of the map disappeared

  • Cities music changed

  • Change of "Shiny Items" to "Chests"

  • Level streaming optimization for all locations

  • Fixed sheep, pig, and chicken positions

  • Fixed certain chests being visible outside the map

  • Fixed teleportation between maps not working correctly

TIME

  • Added time system

NPCS

  • Added a new dialogue system used by some specific NPCs.

  • Fixed an issue where dialogue sprites for NPCs were appearing incorrectly.

  • Change to the dialogue HUD.

CUTSCENES

  • Fixed an issue where the time was not being calculated correctly when exiting the first cutscene with Rose.

INVENTORY

  • Added visualization of other maps through the inventory

  • Fixed an issue where equipping/using/unequipping items did not work in different languages

  • Fixed an issue where quickly clicking on any item in the inventory prevented equipping or unequipping it

  • Fixed an issue where Laísa's icon on the map appeared incorrectly

  • Fixed an issue where certain icons were displayed incorrectly when opening the minimap

  • Fixed an issue where opening the menu (inventory) caused the game to resize to full screen

  • Fixed an issue where the text in the missions tab would start to "shake"

  • Modified the way text is displayed in most of the inventory

HUD

  • Now, when the ESTEEM exceeds a certain limit, Laisa's image on the HUD will change.

  • Added option to choose whether the mission HUD is always active or activated by pressing a button for a short time.

  • Added clock HUD to display the time.

  • Added indicator for when you enter a different city.

  • Added buffs/debuffs tab.

  • Added choice between legacy or simple time HUD.

  • Fixed buffs/debuffs appearing incorrectly on the HUDs.

  • Fixed an issue where temporary buffs were not deleted when they ended.

  • Fixed an issue where, when performing any action that would hide the HUD, the buff tooltips did not work when the HUD returned.

  • Fixed an issue where buffs weren't immediately removed from the HUD when their timer expired.

  • Fixed some HUD scaling issues.

  • Change to the HUD for active missions.

  • Change to the esteem color.

  • Modified how text is displayed in the HUD for sidequests.

RANDOM ENCOUNTER

  • Added option for encountering different enemies during the night/day.

COMBAT

  • Fixed an issue where damage was calculated incorrectly.

  • Added a Buffs/Debuffs tab to the Combat HUD.

  • Fixed an issue where the damage indicator above Laisa/Enemies was not centered.

  • Fixed an issue where enemies always missed attacks.

  • Fixed an issue where when the turn buff ended, it did not disappear from the combat HUD.

  • Fixed an issue where your stats were being loaded before exiting combat upon death.

  • Fixed an issue where you did not lose your buffs upon death.

  • Change to the combat minigame to make the hit bar more predictable.

  • Fixed some enemy icons that were too small or white.

  • Fixed an issue where stat images were not being displayed if the game was in another language.

  • Removed the "None" element from the images.

ENEMIES

  • Added Leveling System for enemies depending on spawn area

  • Fixed an issue where enemies had zero base stats

  • Fixed some errors in the immunity system

  • Fixed an issue where enemies possessed all immunities

  • Added loot pool to enemies

  • Added drop variable based on Laisa's luck

  • For every 20% luck with Laisa, +1 drop is guaranteed (e.g., 21% luck = +1 drop + 5% of +1 additional drop)

  • Drop rarity scales with Laisa's luck (e.g., 20% luck on an item with a 50% drop chance increases the item's drop chance to 60%)

  • Added rare loot pool to enemies

  • Fixed an issue where enemies wouldn't attack

FISHING

  • Changes to the fishing minigame to make the hit bar more predictable.

LAISA

  • Fixed an issue where Laisa's proficiency started at 100% without buffs.

  • Fixed an issue where, when starting a save with buffs, those buffs were not being calculated.

  • Fixed an issue where the "Confusion" debuff was not working.

  • Fixed an issue where the Low Self-Esteem debuffs were not being calculated correctly.

  • Fixed an issue where the flat speed buff was not being considered.

BREAKABLE ITEMS

  • Fixed the drop system for breakable items.

  • Fixed an issue where breakable items were not being saved.

  • Fixed an issue where breakable items were overwritten if spawned a second time.

  • Added a rare drop system for breakable items (Wood/Ores).

  • Added a way to spawn breakable items while sleeping.

MISC

  • Fixed an issue where FPS lock wasn't working

  • Added 2 new options for FPS lock (144 FPS and unlimited)

  • Fixed an issue where the game didn't perform well with unlimited FPS

  • Unlimited FPS is now the default FPS option

  • Fixed an issue where animals wouldn't move

  • Fixed an issue where unnecessary widgets were created over update notifications

  • Fixed an issue where you could open the inventory while fishing

  • Fixed an issue where the time elapsed in the save wasn't counting

  • Fixed an issue where the time elapsed in the game was extremely high

  • Fixed several issues where sprites in the world were incorrectly positioned above the player

  • Fixed an issue where the camera didn't follow the character in the LargeField bridge cutscene

  • Change to the main menu music

  • Change to the ending music

  • Fixed an issue where if you died in a quest-initiated combat, you would automatically return to the cutscene and restart the combat, preventing you from Come back later when you get stronger.

  • Fixed an issue where if you died in a quest-initiated combat, upon exiting the quest you would no longer be able to initiate that combat, entering a soft lock.

BUFFS/DEBUFFS

  • Added new buffs for special potions

  • Luck (Mining) Added = + Chance to find a rare item while mining

  • Luck (Wood) Added = + Chance to find a rare item while chopping wood

  • Luck (Fishing) Added = + Chance to find rare fish at the fishing spot

  • Proficiency (Mining) Added = + Chance to double your drops (If your proficiency is greater than 100%, there is a chance to triple them, scaling infinitely)

  • Proficiency (Wood) Added = + Chance to double your drops (If your proficiency is greater than 100%, there is a chance to triple them, scaling infinitely)

  • Proficiency (Fishing) Added = + Chance to double your drops (If your proficiency is greater than 100%, there is a chance to triple them, scaling infinitely)

  • Regeneration (HP) Added = Regenerates your HP per turn based on your maximum HP

  • Added general buffs/debuffs for attacks by Laisa and enemies

ITEMS

  • Added item passive system

  • Fixed an issue where basic potions (healing/mana) weren't working

Item Passives

  • Lunar Veil - Deals more damage at night

  • Solar Fury - Deals more damage during the day

  • Alpha Hunter - If you are the first to attack when initiating a battle, you will deal more damage

  • Judgment - Deals more damage to undead

  • Growing Power - Deals damage based on your level

  • Vampiric Touch - Recovers a portion of the damage dealt as health