Patch 0.4

major update

Esteem · published

MENU

  • Modified Menu Art

BREAKABLE ITEMS

  • Ores and Wood now have a probability system for spawning; some areas have a higher chance of spawning.

PERFORMANCE

  • Fixed a performance issue caused by the chat; the chat now has a phrase limit (Default: 20).

ENEMIES

  • Fixed an issue with Empty's immunities in the final battle.

  • Fixed an issue where, after facing Empty for the first time, upon death you would always reset to that point.

  • Reduced enemy level scaling (0.5% to 0.1% per enemy level).

  • Fixed some enemies spawning at the wrong level.

INVENTORY

  • Added a new quest visibility system.

ITEMS

  • Changed the ID of the item received when breaking silver in Alice's quest to prevent players from crafting a silver bar and then being unable to progress.

  • Added Cobalt Ring.

  • Added Unstable Necklace.

  • Added Bone Avarice Scythe

MISC

  • Fixed an issue where jumping would cause the character to lose illumination.

  • Added a combat start indicator for fixed enemies on the map.

FISHING

  • Added an XP system for fishing. Each fish you catch will give you a base amount of XP, scaling with its rarity, if the fishing is perfect, your fishing combo, and Laisa's level.

LAISA

  • Added a numerical indicator when losing esteem

MAP

  • Added bonfires at the beginning of Duskwood and Dákrya to periodically recover esteem

  • Fixed collision in the new Dákrya side quest location

  • Fixed collision in Empty Castle

  • Fixed collision in the Empty Castle dungeon

  • Fixed collision in the sanctuary

  • Fixed an issue with hidden items inside Empty Castle where you could pick them up infinitely

LIGHTS

  • Added a "blinking" effect in various lighting types

OPTIONS

  • Added a choice option in HUD quests (Always Show, Auto Hide, Never Show)

  • Fixed initial menu options not transferring to game options

CUTSCENES

  • Fixed an issue where the camera was not working correctly in the guild cutscene

  • Fixed an issue where in certain areas of the final game cutscene there was no water or lava

  • Fixed an issue where in various Cutscenes where Laisa should use a weapon

  • Fixed Fade Out in the first cutscene of Dákrya

  • Fixed an issue where Grimdur's animations weren't working correctly in the first cutscene of Strongarm

  • Fixed an issue where Empty's fog was instantly working in the last cutscene of Dákrya

SIDEQUESTS

  • Modified how side quests are checked

  • Fixed side quests being able to be activated after completion

  • Added an indicator for NPCs with side quests

  • Added exploration side quests (The side quest is activated if you explore a certain area)

  • Added new side quests

1 - Flowery Gift

2 - The Fallen Bridge

3 - Russel's Request

4 - Voices That Will Not Be Silenced

5 - Silver Among Ruins

6 - Bones Everywhere

7 - Valuable Remains

8 - Dwarven Metal

9 - Metal of the Void

10 - The Secret of the Castle