Hey guys, just wanted to let everyone know what is being worked on at the moment.
Upcoming changes (next few days):
- Graphic quality slider
- Toggle for high-quality monitor light which is currently CPU-intensive. I'll be looking into ways to create the same or a similar effect with more focus on the GPU. Unity doesn't allow color light cookies, so I'm finding a rough estimate of the average screen color in a script every 10 frames, which can still be rough on slower computers. I recommend turning this option off for now on low-end computers and laptops.
- Confirm/cancel buttons for the resolution change window. (Currently, yoyo confirms, cancel cancels)
- Added a workaround for a unity bug that occurs on OpenGL platforms that renders render textures (such as the one used for the arcade monitor) as completely black in preparation for the OSX and Linux releases.
- Added a "view high scores" button to the pause menu. High scores are being posted to the community on the current version, but must be accessed by manually.
Other things to expect next week:
- OSX release, and maybe Linux. I need a Linux or SteamOS installation to test with to be sure it works, first.
- Oculus Rift DK2 VR support: this was working, but video settings panel broke it. I'm looking into fixing this next week. The final version will use SteamVR and support multiple VR headsets.
- Free look optimizations, including dead zones for super sensitive mice and fixes for the sudden view changes while moving the view during lock-ups and while opening the menu.
- Lockable view
- EmuL8TR mode, for the modern arcade enthusiast! Play the game in full screen directly on your monitor, no quarters required.
Known Issues
- Switching to some fullscreen resolutions on some computers minimizes the game. I'd suggest playing at native resolution if you want to play full-screen until I can find a fix for this, but there seems to be no way to know which resolutions will cause this. If this happens to you, wait 10 seconds and click back into the window and the game should revert you to your previous resolution.
- The gator can get stuck on stage 2 if you are underneath him on the first floor on the left near the "thru" sign.
I'll be posting more announcements like this with upcoming features and fixes. If you find any issues, be sure to report them on the community discussion boards. Suggestions are also welcome.