Downer Management · published
Fixed: Overkill and Clutch Heal achievements could unlock when triggered by enemy units
Fixed: skill evolution paths introduced in a previous content pass were silently inactive — 15 evolution chains now work correctly (e.g. Viral Campaign now evolves to Motivational Campaign as intended)
Fixed: skills could revert to pre-evolution behavior in combat after evolving (ghost skill reference in combat script)
Fixed: healer and support skills sometimes lost their ally targeting after skill evolution
Fixed: skill evolution contained 6 loops that allowed units to cycle back to weaker skills indefinitely — evolution chains now terminate at their strongest form