Hello Shrimp bros!
I just pushed a patch gearing the game up for the full SHRIMP GAME: OVERKRILL release.
Here are some notable changes:

  • Refined the pressure mechanic - Pressure doesn't build as gradually anymore, allowing vertical shrimp movement to be more fluid until the pressure cap is reached
  • Reduced shrimp passive sinking speed by 70% due to popular demand
  • The Backwaters hub now gradually grows vegetation as you clear levels! I wonder how full it'll get?
  • Crafty shrimpers may have noticed you can activate the Dark Utility ability Teleport early by pressing Utility Ability Button while it's in midair before it's duration is up. Doing this will now conditionally move you and your teleport damagebox closer to enemies the teleport ball passed through while in flight.
  • And other bug fixes and whatnot

Stay tuned for updates as we close in on release Shrimp Nation...