Waifu Match! · published
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- Added physics-based combo text destruction
- Combo text now uses RigidBody2D for physics
- Text explodes and falls with gravity when destroyed on certain combo multipliers
- New combo text effects:
- DynamicComboText: Animated combo text with particle trails
- LightningBurst: Lightning effect on big combos
- LightningTextEffect: Electric text styling for combos
- OrbExplosion: Orb explosion effect on matches
- Limited pattern challenges by floor number
- Floor 2: max 2 challenges
- Floor 3-4: max 3 challenges
- Floor 5-7: max 4 challenges
- Floor 8+: max 5 challenges
IMPROVEMENTS
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- Added tooltip hover for Archetype selection UI with explanatory information about each archetype
- Added tooltip hover for powerups with explanatory text
- Added information about why you failed a run to the "run over" modal
- Added a reminder to read the requireemnts on date 2+
- Removed the combo requirement
- Guaranteed relic drops on date 5 and onward
BUG FIXES
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- Fixed duplicate timer bug causing multiple shuffles
- When hurdles were "re-activated silently" (scene changes), duplicate timers were created
- Old timers weren't cleaned up before creating new ones
- Fixed for: chaos_mode, dot_drain, gravity_shift
- Fixed chaos_mode activating on wrong date (was appearing on date 2)
- Fixed archetype saves being corrupted/failing to persist
- Fixed preference_moves triggering too often when combined with preference_trigger
- Now distinguishes between "natural" preference matches (character actually prefers this)
vs "forced" preference matches (from powerup effects)
- Only natural preference matches count toward preference_moves bonus