Weapon Balance & Boss Overhaul

Gloomvex · published

Gloomvex v0.8.2.x

Weapon Balance Overhaul

All 20 weapons have been rebalanced based on a full damage analysis across the entire run.
- Vex Synthesis (Epic) weapons now also gain attack speed as they level up, keeping them ahead of basic weapons in the late game.
- Basic Blaster's maximum fire rate has been reduced - it was massively outscaling every other weapon in long runs.
- Orbital Strike has been significantly buffed: more damage per level and increasing rotation speed.
- Arc Beam's chain lightning triggers slightly less often - it was overperforming against large groups.

Boss Overhaul

All 11 bosses have received a major combat and visual overhaul.
- Bosses are now fully animated: they hover, breathe, and feature a pulsing energy core with a crackling energy aura in their unique color theme.
- Bosses now visibly charge up before every attack – watch closely and you'll see what's coming.
- Enraged bosses (at low health) glow red with intensified effects and faster attacks.

New Boss Attacks
Every boss now has more tricks up its sleeve.
- All 10 arena bosses have received a third, unique attack – from homing laser lances and marching mortar strikes to a crystal prison that forces you to break out.
- Tesla Coil Array: The arc field between its satellites is now truly dangerous, and lightning strikes come in rapid series – this boss is a real threat now.

Improved Attack Warnings
Boss attacks are more readable and fairer to dodge.
- Unified warning indicators: impact circles now show the actual hit area and fill up as the strike approaches.
- Rotating laser beams now telegraph their starting direction before firing.
- Final boss line attacks grow brighter and wider until impact instead of fading out.

Bug Fixes
- Boss attacks no longer overlap – attacks now execute cleanly one after another.
- Fixed an issue where multiple level-ups combined with the augment selection after a boss fight could cause overlapping menus or the game continuing to run in the background. All selection menus now appear one after another while the game stays paused.