Aquapark Tycoon Demo Update: Out Now!

major update

Aquapark Tycoon · published

Hello, dearest Tycoonettes and Tycoons!

It's time! After the update performed well on the beta branch, it's time to release it for the main branch and thus for everyone.

We are making good progress on the game and want the demo to reflect that progress. So get ready for a demo feature update that brings the demo up to the latest state of development!

A lot has happened, and we will only list the biggest, most important changes here. You should definitely start the game and try it out to see what's new.

Gameplay

Want a slide POV? No problem! This highly requested feature is now available in the demo. We've also made many other important changes to the game. For example, you can now revive drowned guests with Joy Sparks (“Luckily, they were wrong, Martin A. didn't drown after all!”). There are also a bunch of new objects, and we've increased the, ahem, realism when a guest flies out of a slide.

User Interface

The one change that naturally stands out the most: we have completely redesigned the user interface! More attractive, sophisticated colors, more information for objects and pools, and better layout (looking at you, hidden sauna benches!) are just some of the improvements we've made. We've also added a much-requested feature: UI scaling!

Research

We want to make research a little more enjoyable and satisfying, so we've given it a little overhaul. From now on, you'll unlock research points that you can exchange for new pools, slides, saunas, shops, and more. There's also a new research tree that better reflects how we envisioned research in the game.

Move, Rotate & Scale Objects

Highly requested and now finally in the game: you can now move objects even after they have been placed. We've gone one step further and you can now move, rotate, enlarge, or shrink them as you wish.

Graphics

Of course, we're also constantly working on the game's graphics. For example, we've spruced up the appearance of our attractions, added lots of new particle effects, and made the coloring of objects both more intuitive and more powerful.

Bugfixes

No patch without bug fixes! We have fixed many bugs (including those reported by you, thank you so much!), improved pathing, and ironed out some translation errors.

If you're interested in the full patch notes, just take a look at the previous announcement, where we've prepared a more detailed list for you.

Have fun and let us know how you like it!

-- The Boxelware Team