Iron Graves Update 5.0.1: Explosions, Fire Shaders & Mechanics Fix
Salutations, scavengers!
A major visual and tactical patch (v5.0.1) has arrived! This update introduces completely overhauled robot destruction explosions, a brand-new custom GPU flame shader for fire hazards, door interaction fixes, and enhanced monster AI hearing.
Here is the full changelog for version 5.0.1:
Robot Destruction & Explosion Overhaul
- Dramatic Robot Explosions: Salvage drones destroyed by heavy damage or critical failures now trigger a high-impact explosion with debris physics, visual shockwaves, screen shake, and explosive sound effects.
- Chain Reaction Hazards: Explosions near pressurized gas tanks, grenades, or volatile fuel lines now trigger realistic physical chain reactions.
Fire & Flame Visual Effects Shader
- Custom GPU Flame Shader: Added a brand-new custom 3D flame shader (fire_flame.gdshader) providing realistic dynamic fire, smoke plumes, ember particles, and pulsing light emissions.
- Short Circuit & Fire Hazards: Upgraded electrical short circuits (ShortCircuitFire) and fire areas to utilize the new visual shader system with enhanced performance and richer visual fidelity.
Door Interaction & Weapon Fixes
- Multi-Door Activation Fix: Resolved a bug where opening or interacting with a door could accidentally trigger adjacent doors through walls.
- Hydraulic Jaws (Spreader) Query Range: Reduced the spreader collision query box size (0.8m) to ensure precise single-target door manipulation without affecting neighboring doors.
- Grid Height Query Adjustment: Updated point queries to accurately check door physics objects at eye-level height (Y=1.5m).
Monster AI & Noise Response
- Loud Event Investigation: Monsters now react dynamically to loud environmental noises. Explosions, robot detonations, and room decompressions will instantly alert nearby alien threats and force them to investigate the origin point.
- Siren Alert Integration: Integrated global ship siren checks into creature hearing logic.
Procedural Generation & Tutorial Improvements
- Rust & Threat Vent Scaling: Dynamic vent damage frequency now scales according to ship rust decay levels and threat density. Highly decayed threat ships feature higher broken vent ratios.
- Tutorial Equipment Racks: Added starting weapons (Pistol and Landmines) to tutorial ship weapon racks to enhance initial combat training.
Keep your drones clear of flames and watch out for explosive chain reactions!