Rabanaz Playtest · published
This release was mostly about improving the effects pipeline for chips so we can get more effects on them. Mechanics have only minor tweaks. Plus several bug fixes.
Unorganized list of changes:
- adding potential heat gain to sanguine red, to temper its power
- Adding a new visual effect to Bottoms Up. The mechanism is of more interest than the effect itself. It'll allow more chip effects elsewhere.
- visual effect for sanguine rage
- added board feedback for floor is lava
- allowing for top/bottom feedback based on type
- speeding up standard chip time
- adding event time acceleration (so large tube sets don't take forever)
- added "Slip Ratchet" tube.
- Same Ol' - feedback
- fixed prepare tube descriptions for those that are heat adjusted
- fixed bad-oglibate multiplier, added heat leveled difficulty