Schrodinger's Cat Burglar · published
Hey folks!
Finally got the save fixes in a good place, so build 1.13 is live!
This includes the changes from 1.011 and 1.012.
Patch notes:
- 1.011
- New Post Game Feature - Collectable Tracker
- This can be found in the Player Settings.
- When enabled, it will tell you how far away the nearest collectible is.
- It will make a ping noise.
- Currently it doesn’t detect missing lore items, but will work on that next.
- Made saves asynchronous and enabled save backups by default.
- Made the saving progress indicator indicate when save has completed
- Fixed collectable tracking issues
- Moved Button Prompt Size and Text Size to system preferences (so they are not cloud saved)
- Fixed a soft lock in the Clearance Level 1 puzzle area.
- Made the clock pendant stop ticking if cosmetic sounds are disabled
- 1.012
- Added ‘trigger chains’ behind the scenes so if a major trigger is missed, it will be triggered by a later trigger.
- Improved collectable tracker.
- Added Brightness, Contrast and Saturation controls to Advanced Visual Settings
- Fixed a music bug in DES Operations.
- Fixed a bug to do with revealing a secret character.
- Fixed a rare soft lock in a late game level.
- Made the data codex item list more responsive.
- Repositioned a button in a secret room to be more noticeable.
- If you split on the golden toilet it will make it flush.
- **1.013**
- Made the load process wait for the save process to finish
- Made the save backups happen on a frequency so the last hour of game will be backed up
- Moved the trigger chains feature to a Player Setting, off by default due to its experimental nature
- Made help popups mean the hint button is inactive to avoid unwanted hints
- Made visuals of a kind of bath more obvious