【Test Version 0.6.0203】2.3 update announcement

Theseus Protocol · published

Attention


This update will clear players' battle archives (game settings and user archives are retained), weapon chips will be cleared of reinforcement level and loading when the game is started for the first time after the update, and compensate for the cost of enough reinforcement to the original state.

Bug Fixed:

  • Fixed Short Circuit not emptying effects correctly.
  • Weapon chip interface display error fixed.
  • Virus: Electric Virus has been changed to Flash.
  • Store and combat card drop probability changed.
  • Some special effects performance optimized.
  • Night market event option description optimized.
  • Tutorial text Nina mind modified.

Effect Description Optimization:

At the start of the turn, draw fewer cards equal to the number of Short Circuit. At the end of the turn, remove all Short Circuit.

Cards Optimization:

  • cost →2, charge points →3.
  • cost →1, charge →1, randomly clear one debuff.

Chip Optimization:

  • Chip unlock required number of points decreased
  • Fixed the chip cap unlocking exception,
  • Fixed an issue where chip cap unlock could not be upgraded.
  • Fixed an issue where automatic fire from a float gun did not cause damage.
  • The level to unlock a chip was changed to 11 and the upper limit of the load was changed to54. Initial load upper limit was changed to 14.

Chip Balance adjustment

Old: Increase weapon overload damage rate by 25/50/100%
New: Increase weapon overload damage rate by25/35/50%

Old: Decrease weapon damage by 50%, overload damage rate by 100%. Decrease weapon maximum cooldown and weapon charge by 50%.
New: Weapon damage decreased by 6. Overload damage rate by 50%. Decrease weapon maximum cooldown and weapon charge by 1.

Old: If your target is in full HP, deal damage to it one more time. Increase weapon maximum cooldown by 1.
New: If your target’s HP is higher than 50%, deal additional 50% damage to it. Decrease weapon damage by 6.

Old: deal additional 50% weapon damage.
New: deal 3/4/5 damage

Old: deal additional25/35/50% weapon damage
New: deal additional 2/3/4 damage

Old: Increase weapon overload damage rate by 100%
New: Increase weapon overload damage rate by 25/40/100%

Old: Increase weapon damage by 50%. Increase weapon overload damage rate by 100%. Increase weapon charge valve and weapon maximum cooldown by 2.
New: Increase weapon damage by 4. Increase weapon overload damage rate by 50%. Increase weapon charge valve and weapon maximum cooldown by 1.

Old: Increase weapon damage by 10, weapon maximum cooldown and charge valve by 2.
New: Increase weapon damage by 8, weapon maximum cooldown and charge valve by 1.

Old: Decrease weapon damage by 50%.
New: Decrease weapon damage by 4.

Old: Decrease weapon overload damage rate and weapon damage by 50%.
New: Decrease weapon overload damage rate by 25% and weapon damage by 6.

Old: Decrease weapon overload damage rate by 100/75/50%.
New: Decrease weapon overload damage rate by 80/60/50%.

Old: Increase weapon overload damage rate by 10/15/20%
New: Increase weapon overload damage by 1/2/3

Old: Decrease overload damage rate by 50%, weapon damage by 50%
New: Decrease overload damage rate by 25%, weapon damage by 3.

Old: Apply 2/3/4 Burn
New: Apply 1/2/3 Burn

Old: Deal additional 2/3/4 damage.
New: Deal additional 1/2/3 damage.

Old: Increase weapon overload damage rate by 5/10/15%
New: Increase weapon overload damage rate by 10/15/20%

Old: 50%/70%/100% chance to apply 3/4/4 Burn
New: 25%/50%/75% chance to apply 2/3/3 Burn

Old: Decrease weapon overload damage rate by 75/50/30%
New: Decrease weapon overload damage rate by 75/50/25%

Old: Increase weapon charge valve by 2
New: Increase weapon charge valve by 1

Old: Deal damage equal to 2 times the number of the types of the Buffs and Debuffs on target when you use weapon.
New: Deal damage equal to the number of the types of the Buffs and Debuffs on target when you use weapon.

Old: Decrease weapon damage by 3.
New: Decrease weapon damage by 5.

Old: Gain 2 Action Point whenever you use weapon.
New: Gain 1 Action Point whenever you use weapon.

Old: Increase weapon damage by 3 for each weapon charge valve
New: Increase weapon damage by 2 for each weapon charge valve

Old: When using weapon, deal additional damage equal to the number of your Shield. Then remove all Shield.
New: When using weapon, deal additional damage equal to the number of your Shield. Then remove all Shield. Increase weapon charge valve by 1.