Early Access Patch Note №4

Carnival Hunt · published

Hotfix:

- Small Gate Collision fix

- Sisters chase music implemented

- Get in cannon -> get caught by mannequin -> crash fixed

- Room generation fixed

- After a trap mannequin is deactivated, it must be repaired before it can be activated again

- Sisters better animations implementation

- Circus 4F minor fix

- Settings adjustments

- Collision issues fixed

- Tutorial collision issues fixed

- Rope spot on 3f Ring fixed

- Blocked Ticketman on 1f Ring fiexed

- If bunny fell out of world he'll receive panic now

- Destroy item with scissors -> hunter task not counted fixed

- Hunter tasks completion will not grant divine powers to Hunter now

- Fixed mannequins not breaking after a bunny is released via a skill check

- Go in pile -> fall through ground fixed

- Changed the repair time for Trap Mannequins

- Prevented repair and bunny interaction points from overlapping

- Small firework AOE to prevent double trap

- Active imposter collision with Magician is disabled

- Bunny won't be affected by scream if he's: in cage, in LeBox, jumping in Lost Hat, in rabbit pile, etc.

- Jump into Ticketman -> start playing dead -> he's not detecting you fixed

- Small count text size on resources fixed

- Item spawns are shifted by 25% from corpses toward chests

- "Unknown Hall" fixed

- Bike crash fixed

- Fixed an interaction timing bug after picking up a bunny

- Bunnies can now place mousetraps on trap mannequins

- Inventory item binding exposed to Key Settings

- Microphone Selection in Main Menu fixed

- Magician Kill action display fixed for gamepads

- Key Settings getting missing fix WIP

- Server fixes

- Steam DRM

- Play dead player bunny highlight flickering fixed

- Ring 1 bench softlock fixed

- Collision fixes

- Gear spawn adjustment Amusement 2f

- Black screen on start fixed

Early Access Patch Note №4 · Carnival Hunt patch notes · SteamPeaks