Carnival Hunt - Major Update Announcement

major update

Carnival Hunt · published

🎪 Major Update Announcement

Hey everyone!

It’s been a little over a month since Carnival Hunt launched into Early Access, and our last update already feels like it was forever ago.

We haven’t been sitting idle, though. Over this time, we’ve been working hard on a much larger update across many parts of the game.

There is still a lot of work ahead of us, but we’re finally ready to share the results of what we’ve been working on so far.

The update will go live at:

12:00 PM PT / 3:00 PM ET / 7:00 PM UTC / 8:00 PM BST / 9:00 PM CEST

So, what’s included?

🖥️ UI / UX

  • Main Menu Rework

    The Main Menu has received a noticeable redesign to simplify navigation and prepare it for the more complex systems that will be introduced in the future.

  • Upgrade Gear Menu Improvements

    The Upgrade Gear menu has been significantly improved and now provides much more information about your gears and their properties.

    You can also see how individual gears affect your character’s stats.

  • Match Summary Rework

    Match Summary has been significantly redesigned to provide more information and give the entire screen a more complete and polished presentation.

  • Player Statistics Improvements

    Player Statistics now shows which players are grouped together.

  • More Tooltips and Explanations

    Tooltips have been added to the Inventory and many other parts of the game to make systems and information easier to understand.

  • Improved Noise Information

    All noises in the game now display the room and floor where the noise occurred.

  • Contextual Interaction Highlighting

    The game now automatically highlights relevant interactable objects around you.

    For example, if you are carrying a gear, objectives that require a gear will be highlighted for you.

🔎 Matchmaking & MMR

  • New Player MMR Now Starts at 0 New players now begin at 0 MMR instead of 1000.

    Accordingly, existing player MMR values will be shifted down by 1000 points.

  • Separate MMR by Role and Hunter MMR has now been separated by role and by individual Hunter.

    The Leaderboard will also be separated accordingly in one of the upcoming updates.

  • Matchmaking Improvements The matchmaking system has been improved.

    In particular, players with high MMR should now be able to find matches faster.

⚖️ Balance Changes

  • MMR Gain Rebalancing MMR gains have been rebalanced across all roles to better account for useful actions performed during a match.

  • Experience Farming Restrictions Experience gains have been significantly restricted for players attempting to farm points through collusion.

🎁 New Content & Features

  • Many New Gears

    A large number of new gears have been added for all roles.

  • Daily Login Rewards

    Daily rewards for logging into the game have been added.

  • Daily Free Jack Spin

    You can now receive one free daily spin from Jack.

  • New Room — Fracture

    Fracture is a Sisters-specific room.

  • Shortcut Icons for Open Gates

    Opened small gates now display a shortcut icon that Bunnies can always see.

  • More Gear Rarities Existing gears have received additional rarity levels.

  • New Gear Recipes New gear recipes have been added.

  • New Chest Types New chest types have been added.

  • Golden Candy for Winning Winning a match now rewards you with a Golden Candy.

  • New Rabbit Corpse Piles New, smaller Rabbit Corpse Piles with 2 and 3 holes have been added to make checking piles less tedious.

  • Simplified Objective Interaction Interacting with objectives has been made easier and no longer requires precisely aiming at an Interaction Point.

  • Carry Gear Status Icon A status icon has been added when carrying a gear.

  • Madness Status Icon The Madness status icon has been replaced.

  • Item Use Rewards Rewards for using items have been added for all items.

  • Level Rewards Level Rewards have been adjusted.

🛠️ Gameplay & Interaction Fixes

  • Fixed an exploit involving disabling Mannequins.

  • Fixed the Mannequin wall grab bug.

  • Fixed an issue where a Bunny could become Mad while being held by the Hunter.

  • Fixed Interaction Hold starting without an Interaction Point.

  • Fixed Interaction progress carrying over between different Interaction Points.

  • Fixed Panic not deactivating after placing a rope.

  • Fixed a soft lock where a Bunny could become stuck attacking an Imposter that had already been grabbed by the Magician.

  • Fixed the heartbeat sound from the Listening ability continuing to play after the Bunny escaped.

  • Fixed Bunny Charge not working correctly when Bunnies were at different heights.

  • Adjusted radar detection while standing on Rabbit Corpses to prevent items on the floor above from being detected.

  • Removed the non-functional Cancel Interaction Point while entering or exiting the roller coaster.

  • Fixed an Unpickable Gear issue.

  • Added more interaction prompts.

  • Interaction Points are now more visible.

🎮 UI, Input & Menu Fixes

  • Fixed the Main Menu gates animation.

  • Fixed Friends Panel buttons.

  • Fixed the Jack tab.

  • Fixed the Main Menu “No Messages” state after opening Messages.

  • Fixed the Hunter HUD not fully hiding when pressing H.

  • Fixed Emote Wheel pings being displayed as if they were sent by the wrong player.

  • Fixed the mouse cursor remaining visible during a match.

  • Reworked Stats Window categories.

  • Fixed the Magician Pick Card widget.

  • Fixed the player level not visually updating after reaching a new level.

  • Fixed the resolution change order again.

  • Fixed the Z button input being flushed.

  • Added a custom Input Key Selector for gamepads.

  • Added the Gamepad Key Mapping system.

  • Added several smaller naming and visual fixes.

  • Fixed a visual bug with the Carousel.

🗺️ Map, Collision & Environment Fixes

A large number of smaller map issues, collision problems, stuck spots, skips, and out-of-bounds cases have also been addressed.

  • Improved collision around the Ring 1F curtain.

  • Removed the cage near the teleporter on Circus 4F.

  • Added missing collision on Circus 2F.

  • Made a minor fix on Circus 3F.

  • Added collision on top of the Circus Ferris Wheel sign.

  • Fixed the Circus 1F railing → Ticket Booth window loop.

  • Fixed the Ring 2F → High Striker balcony skip.

  • Fixed the Nocturne wall glitch.

  • Fixed gears and items clipping through the ground in Ring.

  • Fixed an Imposter issue involving the tree in Estate.

  • Fixed the Organ 1–2 drop-down spot.

  • Fixed an Estate bug spot.

  • Fixed an issue in Carnival where players could not walk past an area while carrying a gear.

  • Fixed an Estate bug spot affecting Magician / Sisters.

  • Fixed the disappearing gear issue in Cathedral.

  • Fixed collision issues in Amusement.

  • Fixed an out-of-bounds item issue in Estate.

  • Fixed the Ticketman location in Amusement.

  • Players can now reach a platform in Circus using High Jump.

  • Fixed chest spawning in a connection room.

  • Fixed an Imposter spawn location in Amusement.

  • Fixed an Imposter spawn in Ring.

  • Fixed several Ring Zipline issues.

  • Fixed a Bunny stuck spot.

  • Fixed an Amusement rope issue.

  • Fixed the Nocturne hat.

  • Fixed Nocturne chairs.

  • Fixed a corner issue in the Circus connection room.

  • Fixed a flying object in Organ Hall.


🔮 What’s Next?

Early Access has only increased the number of responsibilities and tasks in front of us.

Because of this, we’re planning to expand the team so we can continue delivering updates more consistently while also increasing the development pace of the features already planned for Carnival Hunt.

Of course, bug fixing and balance improvements will continue alongside all of this.

So, what are we planning to focus on next?

  • Long-Term Progression & Seasons In the near future, we’ll be focusing on building a more sustainable progression system and introducing cyclical systems such as Seasons, alongside various in-game events.

  • More Depth for Upgrade Gears Upgrade Gears will receive many more parameters and significantly more variety for combining and improving them.

  • Recipe Ascension Recipes will receive an Ascension system, allowing you to improve your recipes and craft more useful gears.

  • Expanded Shop The Shop will be expanded and will allow you to purchase rare gear and cosmetic recipes using currency obtained by recycling unwanted recipes and gears.

  • Casual Mode A Casual Mode is planned to provide a way to play without unnecessary pressure.

  • Limited PvE Activities We’re also planning various limited-time PvE activities where players will be able to earn additional rewards.


Thank you for your continued support and feedback throughout Early Access.

There is still a lot ahead of us, and we’ll keep working to improve Carnival Hunt step by step.

Thank you for reading, and we’ll see you in the next announcement! 🎪

Carnival Hunt - Major Update Announcement · Carnival Hunt patch notes · SteamPeaks