Dark Quest 2 · published
∙ Added new quest "Castle of Doom"
∙ Added new quest "The executioner"
∙ Reworked dwarf barrel block to taunting barrels.
∙ Fixed a bug with double attack on master warrior going through stun.
∙ Tooltip over a quest now shows how many times a quest has been completed.
∙ (Editor) Heroes can now join a party as henchmen which prevents them from being saved in the main profile at end of quest.
∙ (Editor) You can now set on any character in the map to have any ability available in the game.
∙ (Editor) Deleting a room now shows a confirmation dialog to prevent accidental deletes.
∙ (Editor) Using arrow keys in editor will change the active room to next or previous for quicker navigation.
∙ (Editor) Fixed an issue with archer not being available as a starting hero.
∙ Dark Monk, prayer to the death has been reworked to be a passive aura similar to wizards antimagic.
∙ Sanity test now allows heroes to attack illusions but illusions cannot go insane.
∙ Detect traps level 3 now allows to search a room for traps immediately instead of increase range by +1.
∙ Rentering a room will now causes monsters to attack imediately.
∙ Fixed an issue with fate tiles not removing a charge of fate.
∙ Fixed a bug with monsters not being able to use more than 1 fate charge.
∙ Fixed a bug with the flail attacking a large monster(executioner,butcher) twice.
∙ Reworked book of alludan to a passive.
∙ All artifacts in the game are now visible on the top of the bag.
∙ (Editor) Added some text label in the game map view to see the selected room name.
∙ Reworked mad voices on dark monk
∙ Reworked completely the stab from the dark on dark monk.