CardAndDungeon Alpha 9–10 Update

Card&Dungeon Playtest · published

This update improves combat and dungeon readability while expanding deck management and player feedback features.

Alpha 10

  • Added Discord community and feedback buttons to the title screen and in-game menu.
  • Improved the sharpness and readability of monster and encounter nameplates.
  • Adjusted dungeon ceiling height to make exploration feel less visually cramped.
  • Fixed stability issues involving dialogue random-number resources and automated test shutdown.

Alpha 9

  • Added specialized deck workshops with different options for each dungeon.
  • Added a tutorial workshop encounter that introduces deck editing.
  • Added character dialogue bubbles for starter-card plays and encounter results.
  • Improved the presentation of monster action order and upcoming action types.
  • Added dedicated monster-action card art and presentation.
  • Added new visual and sound effects for evasion.
  • Added token-card summaries to card tooltips.
  • Improved deck workshops so currently available deck-editing actions are prioritized.
  • Fixed encounter reward choices and success-reward filtering.
  • Improved the sequencing of card, Relic, monster-action, and effect-stack presentation.
  • Improved gamepad leave controls, confirmation-button assignments, and closing behavior for maps and card lists.
  • Extended the minimap facing marker for better directional readability.
  • Refined the Dagger Rogue’s finisher and clarified several card descriptions.
  • Adjusted dungeon pacing and general run balance.

Please use the new Discord feedback button to share your thoughts and report any issues you encounter!

CardAndDungeon Alpha 9–10 Update · Card&Dungeon Playtest patch notes · SteamPeaks