This update improves combat and dungeon readability while expanding deck management and player feedback features.
Alpha 10
- Added Discord community and feedback buttons to the title screen and in-game menu.
- Improved the sharpness and readability of monster and encounter nameplates.
- Adjusted dungeon ceiling height to make exploration feel less visually cramped.
- Fixed stability issues involving dialogue random-number resources and automated test shutdown.
Alpha 9
- Added specialized deck workshops with different options for each dungeon.
- Added a tutorial workshop encounter that introduces deck editing.
- Added character dialogue bubbles for starter-card plays and encounter results.
- Improved the presentation of monster action order and upcoming action types.
- Added dedicated monster-action card art and presentation.
- Added new visual and sound effects for evasion.
- Added token-card summaries to card tooltips.
- Improved deck workshops so currently available deck-editing actions are prioritized.
- Fixed encounter reward choices and success-reward filtering.
- Improved the sequencing of card, Relic, monster-action, and effect-stack presentation.
- Improved gamepad leave controls, confirmation-button assignments, and closing behavior for maps and card lists.
- Extended the minimap facing marker for better directional readability.
- Refined the Dagger Rogue’s finisher and clarified several card descriptions.
- Adjusted dungeon pacing and general run balance.
Please use the new Discord feedback button to share your thoughts and report any issues you encounter!