CardAndDungeon v0.1.0-alpha.11 Update

Card&Dungeon Playtest · published

CardAndDungeon v0.1.0-alpha.11 Update

This update significantly refines card and relic combat mechanics while improving tutorial balance, monster actions, and combat feedback.

Highlights

  • Changed the regular Training Dummy's Swing back to a single-target attack.
  • Reduced the Boss Training Dummy's HP to 80 and adjusted Heavy Practice Swing damage to 9.
  • Changed Staggering Practice Hit to deal 3 damage and apply 1 Weak to the entire party.
  • Reworked triggers, modifiers, upgrades, and effects across character cards, Party cards, Relics, Blessings, and Curses.
  • Expanded and rebalanced Party card options across the shared and dungeon-theme pools.
  • Adjusted monster action cards to match rank balance budgets and added dedicated Attack, Defense, and Control artwork.
  • Added unique artwork for generated Token cards and improved combat damage feedback.
  • Improved partial reward selection, shop purchase confirmation, Taunt wording, and random-target descriptions.
  • Renamed the Exile card area to the Soul Realm and updated its presentation and icon.
  • Improved message-box confirm and cancel controls, card tooltip presentation, and exploration movement speed.
  • Separated Steam Playtest save paths to reduce the risk of Steam Cloud save conflicts.

Please share feedback and report issues through the in-game Discord feedback button!

CardAndDungeon v0.1.0-alpha.11 Update · Card&Dungeon Playtest patch notes · SteamPeaks