CardAndDungeon v0.1.0-alpha.16 Update

Card&Dungeon Playtest · published

CardAndDungeon v0.1.0-alpha.16 Update

This update expands combat choices and monster behavior while refining card engines, shops, encounter balance, tutorials, and gamepad usability.

v0.1.0-alpha.16

  • Monsters now use rank-specific upgraded cards and more varied actions, with more consistent scaling on later floors.
  • Monsters can now use Poison and Wound effects, and their effect tags are displayed more accurately in tooltips.
  • Level-ups now let you choose one card from two candidates.
  • Chain, draw, and Grave-focused card engines were retuned, with caps added to Chain damage, variable repetitions, effect stacks, and triggered AP recovery.
  • Shop prices, encounter failure penalties, and monster rank rosters were rebalanced.
  • Active Grave effects, defensive Trigger targeting, gamepad target tooltips, and oversized hand presentation were improved.
  • Contextual tutorial guidance and placement were improved, the tutorial completion badge issue was fixed, and English card descriptions were polished.

Please use the Discord feedback button to share your thoughts and report any issues!