Depths Unseen Chapter II: Employees Only is HERE!

major update

Depths Unseen · published · build 22089006

Brave the Unseen once more as you journey deeper into this mechanical hellscape you've fallen into.

Hello people of the Unseen!

It's finally time! Chapter II is finally here!
This project has been probably the biggest undertaking I've ever had the fortune of... undertaking?

I dunno, all I do know is that I can spoiler text now.

But... how about I list out what Chapter II offers in a short-ish brick of text.

(It would've been 10x longer and more complicated if I wasn't half asleep as of writing...)

UPGRADED

  • Added Spikes to replace Bottomless Pits

  • Added Parallax Scrolling

  • Added new tutorial prompts and popups to help new players

  • Added new post processing effects to the game that make everything stand out more

  • Added a Continue Screen

  • Added a Chapter Select

    • Currently doesn't have a traditional save system, but I may add one if it's requested enough

  • Tweaked most of Chapter I

  • Tweaked the Chapter I generator note

  • Tweaked the Chapter I Punch Office note

  • Tweaked Valtrinx's chase sequence

  • Tweaked values on Winston

    • Winston should now control smoother than previously, and he will continue to be tweaked as development continues

  • The cursor now changes to a "grab"/"pet" icon when hovering over certain things

  • Main menu has been updated to replace the old Xenolix sprites featured on it.

  • Changed the look of lights

    • This should make certain rooms easier on the eyes

  • Blurred certain background assets to help things stand out

  • Redid Winston's jump animation

  • "Game Over" and Xenolix screens can now be skipped

  • Xenolix screen's music is now quieter

FEATURES

  • Added 60 new rooms

    • Split across 8 major areas, these rooms hold new challenges, new foes, and new friends

  • Added new lore notes

  • Added new insight markers

  • Added Butterbean

  • Added CALI

  • Added the ROOMPIG

    • With more to come in future chapters! Maybe I might even strap a battering ram to one...

  • Added Protosnares

  • Added Angler Droids

  • Added The Boreworm

  • Added Xenolix

  • Added Code Cubes

  • Added The Sortamatic

TECHNICAL

  • Updated version number

  • Updated Unity engine

KNOWN ISSUES

  • Winston has the power to levitate slightly on some floors

  • Some ramps throughout The Lab look strange when Winston is ascending them

  • Exiting a Code Cube when you've just failed it will result in a strange "Shock Walk" state

  • The Sortamatic's existence

ON THE HORIZON

Now that Chapter II is here, the question now becomes... what's next?

Well, the obvious answer is Chapter III... but before I can begin work on it, I want to do a short, two-ish week long patching period where I can polish Chapter II as much as possible!

This period will hopefully end on the 20th.

Speaking of the 20th, that will also be the day when all of the new music from Chapter II goes live onto YouTube, so you'll be able to listen to the full Depths Unseen soundtrack on the go.

(I also plan to hopefully put the FULL Depths Unseen soundtrack on other places such as Apple Music and Spotify, but that's a 1.0 thing!)

But, if everything goes according to plan... I'll be able to share some proper news on Chapter III in the next Dev Dive, so stay tuned for that!

And with that, this ends our little patch notes sesh.

Join the Discord or something, and have a nice day. :)

https://discord.com/invite/W8xFqxBcmb

Have fun with Depths Unseen!

Depths Unseen Chapter II: Employees Only is HERE! · Depths Unseen patch notes · SteamPeaks