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Coffee Break Paradise
Patches
Patch 5
Patch 5
Coffee Break Paradise
· published
29 Jun 2026, 03:50 UTC
All events
Read on Steam
Changes:
Internal optimizations and fixes for minor code warnings.
The first customer now spawns much faster when starting a new game, preventing long initial wait times.
The food menu filter now supports localized item names and native categories to prevent the menu from appearing empty by default.
Improved and stabilized wall visibility mode and cutaway shaders.
Tables now auto-detect surrounding seats automatically.
Reworked category icons and item grouping in Build Mode.
Implemented new Attachment Point rules for furniture placement.
Added outline visual feedback upon item removal.
Added UI for rotate control in both character customization and in-game camera
Removed Volumetric Fog to resolve conflicts and improve rendering performance.
Adjusted model scaling and camera distance.
Bugs Fixes:
Fixed the patch note panel.
Fixed a critical issue where the main UI Canvas could be accidentally hidden on initialization.
Fixed a NullReferenceException that occurred when clicking kitchen equipment too quickly during scene load.
Fixed a bug in the Food Menu where clicking category tabs would permanently destroy the other tabs.
Fixed Build Mode error messages bypassing the localization system and always displaying in English.
Fixed artifacts in the glass cutaway shader.
Fixed doors and NPCs passing through walls.
Fixed overlapping issues with objects and models.
Fixed main menu NPCs and Main Title objects placement.
Fixed lighting bugs and post-processing adjustments.
Fixed a DOTween error that broke UI animations, such as buttons and speech bubbles, when objects were destroyed.
Fixed the tutorial panel, Production Menu, disappearing by itself during the tutorial steps.
Fixed the table-cleaning bubble becoming invisible because the game was pausing the DOTween animation.
Fixed the side menu, Quick Access, not returning after the player skipped or completed the tutorial.
The “Open/Close” café button now respects the selected language instead of remaining stuck in one language.
Fixed a NetworkVariable warning in NPCController before it was spawned on the network.
Fixed a ProbeReferenceVolume instantiation error.
Added handling for duplicate Singleton warnings when reloading scenes.
Fixed GUID errors.
New Features:
Camera Anti-Obstruction system implemented and stabilized.
Implemented Undo/Redo commands prototype in Build Mode.
Re-introduced the Tutorial System.
Steam Integration and achievements prototype.
Staff Management (Gerenciamento de equipe) prototype.
Added new items: Cupcake machine, gumball machine, new floors, walls, windows, seating, ceiling lamps, and decoration items.
Added new skin tones for characters.
Background music re-implemented in Gameplay scene.