Patch 5

Coffee Break Paradise · published

Changes:

  • Internal optimizations and fixes for minor code warnings.
  • The first customer now spawns much faster when starting a new game, preventing long initial wait times.
  • The food menu filter now supports localized item names and native categories to prevent the menu from appearing empty by default.
  • Improved and stabilized wall visibility mode and cutaway shaders.
  • Tables now auto-detect surrounding seats automatically.
  • Reworked category icons and item grouping in Build Mode.
  • Implemented new Attachment Point rules for furniture placement.
  • Added outline visual feedback upon item removal.
  • Added UI for rotate control in both character customization and in-game camera
  • Removed Volumetric Fog to resolve conflicts and improve rendering performance.
  • Adjusted model scaling and camera distance.

Bugs Fixes:

  • Fixed the patch note panel.
  • Fixed a critical issue where the main UI Canvas could be accidentally hidden on initialization.
  • Fixed a NullReferenceException that occurred when clicking kitchen equipment too quickly during scene load.
  • Fixed a bug in the Food Menu where clicking category tabs would permanently destroy the other tabs.
  • Fixed Build Mode error messages bypassing the localization system and always displaying in English.
  • Fixed artifacts in the glass cutaway shader.
  • Fixed doors and NPCs passing through walls.
  • Fixed overlapping issues with objects and models.
  • Fixed main menu NPCs and Main Title objects placement.
  • Fixed lighting bugs and post-processing adjustments.
  • Fixed a DOTween error that broke UI animations, such as buttons and speech bubbles, when objects were destroyed.
  • Fixed the tutorial panel, Production Menu, disappearing by itself during the tutorial steps.
  • Fixed the table-cleaning bubble becoming invisible because the game was pausing the DOTween animation.
  • Fixed the side menu, Quick Access, not returning after the player skipped or completed the tutorial.
  • The “Open/Close” café button now respects the selected language instead of remaining stuck in one language.
  • Fixed a NetworkVariable warning in NPCController before it was spawned on the network.
  • Fixed a ProbeReferenceVolume instantiation error.
  • Added handling for duplicate Singleton warnings when reloading scenes.
  • Fixed GUID errors.

New Features:

  • Camera Anti-Obstruction system implemented and stabilized.
  • Implemented Undo/Redo commands prototype in Build Mode.
  • Re-introduced the Tutorial System.
  • Steam Integration and achievements prototype.
  • Staff Management (Gerenciamento de equipe) prototype.
  • Added new items: Cupcake machine, gumball machine, new floors, walls, windows, seating, ceiling lamps, and decoration items.
  • Added new skin tones for characters.
  • Background music re-implemented in Gameplay scene.