Patch v.0.25.6

Dungeons and Warbands · published

Patch Notes 0.25.6

Improvements

  • Enhanced Character Backgrounds: Starting backgrounds have been fully fleshed out. Your character background choice now determines your starting equipment, inventory items, companions, and specific attribute bonuses.

  • Dynamic Healing: The "Tend Wounds" skill now scales using a percentage based system rather than a static value. This ensures healing remains relevant as your character grows stronger. Now it gives as 10% Healing with 4 Fatigue cost, you can upgrade it with 5% more Healing each level.

  • Vision System Update: Player line-of-sight is now dynamically affected by environmental lighting. Your visibility will change depending on the time of day or the use of a torch.

Bug Fixes

  • Skill System Restoration: Resolved a critical bug where all skills became unresponsive following the Action Bar update. Skills and potions are now fully functional. (Sorry it took long to find what caused the bug.)

  • Action Bar Logic: Fixed an issue where new skills would fail to appear if the Action Bar was completely full.

Known Issues

  • Save/Load Stability: I have implemented a potential fix for mid-game save corruption. I am currently testing this further, but please report any issues if you encounter spawning errors.

  • Fatigue & Skills: Using skills while your character is heavily fatigued can currently result in negative attack values. I am working on a solution for this and plan to address it in the next update.