Crystal Rail Playtest · published · build 18538183
The New Big Event
It's been awhile everyone, but we hope you'll agree that this new patch was worth the wait! Today we introduce the EVENT system, the backbone of the next phase of Crystal Rail's development!
Events have been in the works a long time; there were plans as early as 2 years ago, but there was always something more important to do on the game, until now! We hope they will provide a fascinating look into the world of Crystal Rail, and an incredible source of replayability and dynamism!
Please note: the system is not properly tutorialized at the moment, we hope to add more in-game guidance as necessary in the coming months. All gameplay balance WIP.
For those who wish to avoid spoilers, please dive right into the game, for anyone seeking the details, read on!
Added the Event System: During the day, you now have a random chance to encounter events at stations. Events appear when you select routes, and can be predicted using foresight. ,
Every event poses a story and a choice. Choices affect your resources. If you have certain conductors, you can unlock character-specific choices, usually better ones, for your situation.,
If you leave a station without loading, unloading, or resting, you now trigger a random event.,
As a result of certain events, you can now acquire statuses which prevent you from loading or from resting for the remainder of the day.,
Over 60 new events have been added to the event pool.,
New optimizations improve the game's performance and reduce its ram usage.,
Pinpointed a memory leak relating to night stations, improving game loading times and reducing ram usage.,
As always, please report your experiences, highlights and suggestions in the discord or the community tab - we look forward to your thoughts on these new events!
Denn & the CR Team