Bug Fixes

Spiritoké · published · build 15101386

BUG FIXES

  • Issue where player projectiles tried to pass data after being destroyed.
  • Issue where the Compoundium and Serenoke MT puzzles did not respond to recent controller changes.
  • Further prevention of turn stacking.
  • Door in Aquaria Temple entrance.
  • Mine carts not hitting in battle correctly.
  • While menu is open, party members will no longer change facings.
  • Menu will no longer open when passing through door.
  • Random battle will no longer happen when speaking to boss.
  • Revel basic attack scale issue.
  • Surge basic attack not working as intended.
  • "Celestial clock" not working as intended.
  • "Goblet" not working as intended.
  • Full Screen issue
  • Some stage hazards did not destroy when battle complete.
  • Various hitbox adjustments.
  • Issue where when a boss has been previously defeated, sometimes not spawning boss and leaving player locked.
  • Dark Mirror, MOTHER, and Surge summons system revised.
  • Issue where flash would get stuck.

ADJUSTMENTS

  • Ability menu revised.
  • HP scaling is now increased at levels 5 and 15.
  • "Wiz Fruit" has been changed in the upgrade shop. Now grants the player additional levels at run start.
  • Damage numbers now scroll up at an increasing speed. Helps visibility.
  • Venus A2 or Tech received pushback.
  • Surge A2 or Tech damage increased.
  • Certain ability level bonus text updated.
  • "Odynseal" image and text added to key items.
  • Certain bosses gained immunities.
  • Tial is now immune to darkness.
  • Ahrtom is now immune to darkness.
  • Dark Mirror is now immune to bleed.
  • Fungus Knight is now immune to poison.
  • Sacree is now immune to burn.
  • Demon Knight is now immune to burn.
  • MOTHER is now immune to bleed and poison.