Update from August 23, 2026

Exo's CYOA · published · build 24895418

This update makes the world react to you more reliably and consistently, gives you an abort button, and adds finer control over how the AI model behaves in the options.Adventure Flow & Consistency

  • New Abort button in the chat panel: while a turn is being processed you can stop it. The current agent step has to finish first, so it takes a moment — then the turn is dropped and you're back in control.

  • The Game Master now plans its reactions as concrete world actions right away instead of guessing them in a second round. NPC, quest, and environment fallout lands steadier and less often off-target.

  • A consistency pass after each Game Master beat keeps entity bookkeeping in line with what just happened: health and condition, NPC dispositions and interaction states, cash, and the location's danger level.

  • The Game Master can no longer teleport the party without confirmation: reactions stay in the current location, and quest fallout will not drag you off to a new place.

  • Entities generated for new locations get more practical, descriptive names (e.g. "Rusty Iron Key", "Old Wooden Door", "Healing Potion") instead of vague labels.

Model Settings

  • Each model profile now has separate Narration and Processing settings: temperature and top-P for the story text are independent from the values used while the AI classifies actions and fills in internal tool calls.

  • Processing settings default to conservative values, which makes action handling more predictable; lower processing values keep output tight and consistent, higher values allow more variation.

UI Improvements

  • The location creation dialog now has a Clear button to wipe the pre-defined prompt in one click.

  • Rest summaries are leaner

  • Character creation button now simply reads "Create Character".