Map Editor Update - Bug Fixes & QOL Improvements

B-Dog: Bark n' Butter Playtest · published

Critical Fixes

• Loading now actually works! Sorry about that — I didn't account for relative and absolute path mixups in some subresources. Thank you for your patience :)

Map Editor Improvements

• Improved built-in resources usability
• Materials now also have a preview
• Image built-ins now work again
• New option to disable rotating objects to the surface normal when placing in Inspector mode
• Object mode and Inspector mode have been merged for better functionality — having a node selected in the tree will now automatically child new objects to that node
• Tree multiselect now works
• Tree reparenting changed to a button workflow: select nodes to reparent, hit the button, then select the new parent
• Right-clicking in terrain mode no longer resets some Terrabrush values to defaults
• Tooltips added to terrain generation parameters
• Spinboxes added to many sliders for more precise selection
• End-points of curves in ramp mode no longer have unusable in/out control points
• Terrabrush brush strength is now more granular