Alchemic Beasts Demo: Patch 0.01c

Alchemic Beasts Demo · published

We've released a new update for the demo with several new features, bug fixes, and overall improvements based on your feedback.

While the town-building mechanics aren't available just yet, we're currently focused on refining the core gameplay systems and incorporating community feedback before implementing them.

As always, we'd love to hear what you think of the latest changes. Your feedback is helping shape the game, and we can't wait to share the next update with you!Version 0.01d

  • -Gave Corruption a description

  • -Stop the page indicator from making the bookshelf grid slide down in the alchemy scene

  • -Possible fix for softlocking in the alchemy table

  • -Add basic minimap

  • -Add minimap scene

  • -Added FoW to minimap and scene

  • -Color coded Focused and Bond Surges in the battle log

  • -Add glow and sound to certain tutorial panels

  • -Changed order of the log for certain actions such as Battle -Chemistry.

  • Increased chance for battle chemistry

  • -Change text “Transmutate” to “Transmute”

  • -Better input detection between controllers when hotswapping or having multiple controller plugged in

  • -Added a prompt to interact when you call your beast

  • -Fixed missing sound effect crash when a certain emote popped up

  • -Fix dig icon

  • -When beast do their map skills, there is now an indication of what happened

  • -Update HUD on map to show time of day, time, minimap, team morale and team fatigue. It’s not pretty, but it exists!

  • -The main menu now has the cursor graphic like other menus.

  • -Some beast care menu navigation fixes

  • -Ability to view backline data during battle without having to be the tamer’s turn

  • -Fix the input helpers overlapping the item list in battle

  • -Can pet critters now. -They react based on your team’s morale

  • -Limit beast skill usage out of battle

  • -Fix bug with enemy using Call A Friend

  • -When disobeying, a beast will try to find a more reasonable target for the new action that they choose to do.

  • -Made quest tracker style match new surrounding windows

  • -Adjust tail spin cooldown and make it hit 4 times

  • -Made Veiled Fins hit twice as per the animation

  • -Made piercing tongue hit 3 times as per the animation

  • -Add ability to burn the thorny vines

    Thank you for helping us make Alchemic Beasts the best it can be. Stay tuned—there's much more to come!

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