Tile Conquest Playtest · published · build 24234926
Dropship buff: Redeploying onto a neutral tile now instantly captures it at full capture threshold.
Hivemind buff: Reduced spawn/overtake cooldown from 6 to 5 turns. Scouts auto-spawned at end-of-turn are no longer placed on cooldown (they are ready to act on their next turn).
Terraformer buff: After a successful Mine, the Terraformer gains a one-time "Bonus Capture" action to instantly fully claim any adjacent non-mountain tile, then exhausts.
Dominator buff: When the Dominator successfully knocks back or kills an enemy, it instantly claims the tile that enemy vacated at full capture threshold.
Mountaineer buff: Mountaineers now instantly capture any Mountain tile they move onto or are deployed on — the tile keeps its Mountain terrain type, preserving impassability for the enemy.
Added a visual vulnerability status indicator (+50% light red text bubble) to unit tiles on the board, and added detailed status explanations for vulnerable targets in the unit intelligence panel.