v0.3.6 - Fix & Balancing

Project Exodus · published · build 23563165

Changes

Warehouse

  • Artifacts now mostly spawn inside the building and the garage to encourage exploration.

Enemies

  • Whisper: Can now only move within indoor areas.

  • Turtle: Can now only spawn in indoor areas, but is able to move outdoors.

  • Sonic Monster: Can now only spawn in indoor areas, but is able to move outdoors.

Balancing

Maps

  • Warehouse:

    • Increased first enemy spawn time: 45s -> 60s.

    • Increased time between enemy spawns: (12s-20s) -> (17s-20s).

    • Increased time between enemy spawns after dying: (10s-15s) -> (20s-25s).

  • Mansion:

    • Increased first enemy spawn time: 30s -> 40s.

  • Laboratory:

    • Increased first enemy spawn time: 35s -> 120s.

Bug Fixes

  • Fixed a bug where enemies would fly toward the center of the map if you died and then traveled.

  • The net can now be released with a right-click again.

  • The net can be moved closer and further away with the mouse wheel again.

  • The piece of meat dropped when killing an enemy now has a default icon.

  • The flashlight now turns off when deselected again.

  • Fixed an issue where the flashlight beam wasn't killing Whisper.

  • Movement speed in water was inconsistent.

  • The death effect for the Turtle was spawning in the wrong position.

  • The net launcher would lose its icon after dying and respawning.

  • Items were no longer being highlighted/marked when looked at for the first time after dying and respawning.

v0.3.6 - Fix & Balancing · Project Exodus patch notes · SteamPeaks