MISFORTUNATE Update - Steam Build 25051511

MISFORTUNATE Playtest · published · build 25051511

This update introduces several new Crafted Items, expands the Context Panel’s USE ITEM system, improves hidden-information gameplay, and continues removing disruptive popups from board interactions.

There are also fixes for CHECKPOINT doubles, STRAIGHT-SWAP upgrade inheritance, Discord lobby invites, and a number of multiplayer interaction flows.

NEW CRAFTED ITEMS

  • UNVEIL - Crafted10
    Opponent currency balances are now hidden from you during normal play.Tokens, Honey, Totems and Crystals belonging to opponents are displayed as ???.Using UNVEIL reveals the actual currency balances of all opponents for the remainder of your turn.If you have a teammate, they also benefit from the reveal.The effect remains active throughout the entire turn, including additional rolls earned through doubles.
  • STRAIGHT-SWAP - Crafted11
    A new one-use Crafted Item that can be activated while standing on START.STRAIGHT-SWAP allows you to exchange one Unit you own for an unowned Unit of the same class.Upgrade progress is carried across to the Unit you receive.Special restrictions apply when targeting Units in Town or Libya, and Units protected by an opponent's Gold-level Element cannot be targeted within that region.Town and Libya's unique upgrade structure is now correctly respected when inheriting upgrade levels.
  • PICK-UP - Crafted12
    A new one-use Crafted Item costing 2 Honey.When standing on a space containing one of your own placed Items, PICK-UP allows you to recover that Item and return it to your Item Inventory.This includes your placed Locks, Traps, Titanium, Flags and Boulders.PICK-UP can also be used while standing on one of your upgraded Units.Instead of recovering an Item, you can remove that Unit's current upgrade and inherit the corresponding Copper, Silver or Gold Bar.The Unit remains yours but returns to Blank-level.

NEW CARD ARTWORK

  • Added dedicated Crafted10 artwork for UNVEIL.
  • Added dedicated Crafted11 artwork for STRAIGHT-SWAP.
  • Added dedicated Crafted12 artwork for PICK-UP.
  • The new cards are now shown throughout the Crafting interface and Item Inventory.
  • Existing copies of these Items also use their new card artwork.

USE ITEM & CONTEXT PANEL OVERHAUL

We've continued consolidating Item interactions into the board's Context Panel rather than relying on separate popup windows.

  • TEAM PORT is now handled through the Context Panel.
  • SWAP PORT is now handled through the Context Panel.
  • PUNCH is now available from the USE ITEM submenu and uses the Context Panel for target selection.
  • UNVEIL is now activated through the USE ITEM submenu.
  • STRAIGHT-SWAP is now activated through the USE ITEM submenu.
  • PICK-UP is now activated through the USE ITEM submenu.
  • SWORD can now appear in USE ITEM when an eligible opponent is standing on your current space.
  • Teammates are correctly excluded as SWORD targets.
  • TEAM PORT and SWAP PORT selection stages now support cancelling and changing your selection without leaving the normal board interface.

These changes continue the move toward keeping board decisions inside one consistent interaction system.

CHECKPOINT & DOUBLES

CHECKPOINT behaviour has been improved when arriving after rolling doubles.

  • You are no longer forced to immediately choose your CHECKPOINT direction while an optional doubles reroll remains available.
  • You may REST and proceed toward END TURN without selecting a route.
  • If you choose to use the doubles reroll, selecting the dice will then ask for your CHECKPOINT direction.
  • Once the route is selected, the pending reroll continues automatically.
  • Normal CHECKPOINT direction selection at the beginning of a later turn remains unchanged.

STRAIGHT-SWAP FIXES

The upgrade inheritance rules for Town and Libya have been corrected.

  • A Copper-level Unit can still be surrendered when targeting an eligible Town or Libya Unit.
  • Because these Units use a different upgrade progression, inherited Copper now correctly becomes their Basic level rather than incorrectly promoting the Unit to Silver.
  • Silver continues to inherit as Silver.
  • Gold continues to inherit as Gold.
  • Normal four-level Units continue to inherit Copper normally.

DISCORD & MULTIPLAYER

  • Improved Discord Rich Presence updates when creating or changing multiplayer lobbies.
  • Discord lobby join and invite functionality should now appear without requiring another player or bot to first join and leave the lobby.
  • Failed Discord presence updates can now retry instead of remaining stuck with stale lobby information.
  • UNVEIL state is synchronised through multiplayer so teammate visibility and reconnect behaviour remain consistent.
  • PICK-UP and STRAIGHT-SWAP use authoritative multiplayer validation to keep Unit ownership, upgrades, Items and board state synchronised between players.

QUALITY OF LIFE

This build continues the wider effort to reduce unnecessary popup windows and keep gameplay interaction centred around the board and Context Panel.

Item activation, target selection, cancellation and board decisions should now feel considerably more consistent across the growing collection of usable Items.

Steam Build: 25051511

Thanks for playing MISFORTUNATE and continuing to help shape the game during development.