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OpenCAGE
›
Patches
›
OpenCAGE v0.15
OpenCAGE v0.15
major update
OpenCAGE
· published
7 months ago
· build
21640744
All events
Read on Steam
Script Editor:
Ported characters now correctly retain their hitboxes
Added support for saving out to Commands BIN (adds support for 64-bit game installs)
Added enhanced error catching to make spotting bugs easier
Extended support for flowgraphs to all composites
Reworked the flowgraph UI
Added additional useful right click options on nodes/flowgraphs to make the workflow easier
Right clicking links now gives you the option before deleting
Nodes now have top and bottom links to make the logic flows make more sense
Improved sanity checking for link conditions
Dragging a link to a node now gives you the option to create a new pin
Default pins are now populated automatically in the correct layouts (removed add pin in/out options)
Nodes are now only selected if clicked, rather than dragged or multi selected
Selecting a node will always select it in the entity list
Added ability to customise node colours
Zooming is now centered around the cursor position
Fixed focussing on a node, and general automated camera panning
Moved the flowgraph navbar to the bottom
Updated node colours
Deleting a node now optionally gives a confirmation first
Delay values are now shown next to pins, rather than in the entity inspector
Previously loaded flowgraph is now resumed when returning to a composite
Jumping to another entity will load its associated flowgraph
Updated model renderer
Improved lighting
Textures now render with correct orientation
UV scaling and diffuse colours are now respected
Added ability to toggle submeshes in the renderer, with groups for LODs
Added ability to preview the whole assembled CS2 model
Fixed an issue where a number of meshes were not (or alternatively, incorrectly) included in the list
Added a toggle in the UI to swap between textured/untexted view
Improved mesh, shader, and texture parsing functionality
Fixed various bugs around having multiple flowgraphs on one composite
Find references will now show the nodes for an entity as well as other references
Improvements to Proxy and Alias resolving
Updated material browser
Expanded support for more samplers
Added ability to view material features (and their enabled state)
Added ability to view all set material parameters (and their values)
Removed redundant duplication button
Added additional new options to the MVR editor
Fixed a crash for some MVR editor entries
Added option to auto re-launch game on save
Search fields now ignore spaces to make searching less strict
Extended functionality for the Character editor
Began improving CAGEAnimation support
Renamed 'Show Entity GUIDs' to 'Show ShortGuids', which now also shows Composite and Proxy/Alias GUIDs
Using the up/down keys on entity list correctly navigates
Added a new UI for material mappings with edit functionality
Added a toolbar group to quickly load in to resource UIs (models, materials, mappings)
Added keybinds for node actions
Entity inspector and parameter editor now only show relevant parameter data
Added additional missing enum definitions
Added option to apply default values to an entity (destructive or not)
Animation data is now read without writing to disk to improve startup performance
Added a global entity search
Improved the UI for the function/composite searcher, and references displayer
Various other minor bug fixes and usability improvements
Updated to latest CathodeLib version (improvements to various formats, performance, and utilities)
Asset Editor:
Added support for cubemaps
Fixed a large freeze which happened when closing the Animation PAK browser
Extended support for importing/exporting more image formats
Updated to latest CathodeLib version (improvements to format completeness across models/textures)
Level Viewer:
Expanded support for material types, including textured objects
Updated to latest CathodeLib version (improvements to format completeness across models/textures)
Improved mesh handling
Improvements to memory usage
Added new icons for each tool to make them easier to identify
OpenCAGE v0.15 · OpenCAGE patch notes · SteamPeaks