OpenCAGE v0.16.0

major update

OpenCAGE · published · build 23114183

  • Script Editor
    • Added ability to modify model/texture flags
    • Added ability to export/import textures/models
    • Added ability to edit individual models
    • Added refreshed versions of all old configuration editors from the standalone tool: no more templates, much nicer UIs, and expanded support for all options, with documentation
    • Added new global constants editor
    • Added new hair and skin shading editor
    • Added new permanent soundbanks editor
    • Added new physical material editor
    • Added a new UI editor
    • Integrated the Backup Manager, with compression support and improvements such as prompting to save/reload active levels
    • Added a new Animations editor (will be expanded to support individual animation files and animation trees soon!)
    • Expanded material editing support with ability to select samplers
    • Fixed a crash when opening multiple enum string UIs
    • Added new Steam achievements for using various functionality
    • Game executable is always patched to support custom content
    • Added 'Launch Game' option mirroring the old launch game tool
    • Added option to launch the behaviour tree editor
    • Added progress bars to the composite porting window
    • Flowgraph and entity metadata is now included when porting between levels
    • Added checkbox to show the game platform in the title bar
    • Improved transparency support in model preview
    • Added button to check for updates, and a display for version info
    • Added toggle to swap between staging/main branch for non-Steam
    • Fixed a bug where material mapping changes may save incorrectly
    • Added rich presence support for Steam
    • Fixed rules on right click delete/rename for folders and composites
    • Added initial support for the Switch/iOS/Android versions of the game
    • Implemented updating functionality (replaces old launcher)
    • Fixed an issue where renamed composites would revert back
    • Added ability to rename root composite
    • Material remappings can be selected via material picker, with preview for To/From
    • Fixed global entity type search for Torch_Control, GCIP, and others
    • Global search now works on enter and focusses input on start
    • Now showing material remapping parameter with selection UI
    • Taskbar will show a progress indicator when loading/saving
    • Moved Level Viewer options to their own dropdown
    • Many other bug fixes and improvements

  • Removed the old Asset Editor
  • Removed the old Configuration Editor
  • Removed the old Launch Game tool
  • Removed the old Backup Manager tool
  • Removed old Steam achievements (replaced with new ones embedded in Script Editor)
  • Launching the tools now launches right into the Script Editor
  • Fixed an issue with swapping to staging branch for non-Steam versions

OpenCAGE v0.16.0 · OpenCAGE patch notes · SteamPeaks