Konflikt [playtest] · published
⚔️ AI & Performance Updates
⚬ Faster AI Turns: AI turn processing is now significantly faster, smoother, and isolated so it won't freeze your game.
⚬ Smarter Neutral AI: Neutral AI units can no longer pass through castle walls.
⌨️ Controls & Navigation
⚬ More Keyboard Shortcuts: Expanded keyboard controls across the game for faster navigation.
⚬ Keyboard Helper: Added a shortcut guide to the Settings menu for easy reference.
⚬ Escape Key Improvements: Pressing Esc now reliably closes and dismisses open dialogs and menus.
🖼️ UI & Visual Polish
⚬ Save / Load Previews: Added visual previews to the Save/Load menu so you can see your progress before loading.
⚬ Detailed Combat Modifiers: Unit cards now display active bonuses and penalties directly on melee and ranged attack widgets.
⚬ UI Refinements: Fresh styling for dropdowns, improved menu alignment, updated scrollbars, and fix for overflow issues on unit cards.
⚬ Wishlist Button: Added an in-game "Add to Wishlist" button.
🛠️ Bug Fixes
⚬ Resource Fixes: Fixed an issue where Goldmines generated crystals instead of gold, and resolved bugs with bonus resource collection.
⚬ Camera Movement: Camera now smoothly auto-centers on newly purchased units.
⚬ AI Castle Fix: Fixed a crash/bug when the AI attempted to add units to an already full castle.
⚬ Visual Fixes: Fixed invisible turrets, spell overlays, map preview zooming, and tab alignment issues.