Konflikt [playtest] · published
New Spells & Magic
⚬ Command Beast: Dominate wild creatures and bend them to your will.
⚬ Word of Command: Instantly command targeted units across the battlefield.
⚬ Champion: Empower a unit into a high-powered champion.
⚬ Lycanthropy: Infect units with the lycan curse, featuring brand-new custom sound effects and visual transformations.
⚬ Bloodlust: Infuse your troops with battlefield rage to boost combat effectiveness.
⚬ Sleep & Curse: Cast Sleep to temporarily disable enemy units, or apply Curse to weaken their stats.
⚬ Meditate & Sabotage: Fully functional utility spells for tactical resource gain and disruption.
⚬ Spellbook Overhaul: Added spell page previews, updated spellbook costs, and a new Temple action to recreate missing spellbooks. (Note: Life Force spell has been removed).
Gameplay & Quality of Life
⚬ Town Wall Repairs: You can now repair damaged town walls. Added a distinct icon for destroyed walls.
⚬ Dice Rolls: Dice roll animations now display directly over the unit owned by the rolling player.
⚬ Faction & AI Names: Expanded name generators for AI players and factions to add context and variety.
⚬ Unit Cards & Encyclopedia: Redesigned Encyclopedia layout and improved Unit Card displays.
⚬ UI & Contrast Improvements: Sharpened text contrast, fixed translation switching bugs, and updated interface layouts across screens.
Mobile & Performance Updates
⚬ Mobile Enhancements: Addressed responsive scaling, layout bugs, and overall frame-rate performance on mobile devices.
⚬ Smoother Turns & Camera: Fixed hitching/freezing before and after AI turns. Added smoother hex-centering camera animations.
⚬ Controls: Fixed map-dragging offsets when using a mouse, and balanced unit-centering controls.
⚬ Stability Fixes: Resolved multiple memory leaks, fixed turn-start crashes on dead units, and eliminated loading freezes.