Life Below · published · build 24835469
Hi all, we have a brand new update coming to Life Below!
We wanted to give you the option to take your time, build thriving underwater ecosystems and restore the ocean at your own pace in a calmer, more relaxing campaign experience.
To celebrate, Life Below will be 15% off on Steam until 8th September!
This update also includes a range of additional improvements and fixes.
Check out the full patch notes below for all the details!
Sea Urchins now have a notification when remaining in a zone after an event is finished
Thrash Thrown in Chasm now spawns a notification
Mystery Cluster now go back to 0 after the time left is 0
Mystery Clusters now have a notification showing how long a water parameter change is in effect
Top Bar now show temporary water parameter changes in the water parameter tooltip
FSR 3 and 4 can now be enabled from the Graphics or Display tab in the settings.
Peaceful mode can now be chosen from the campaign menu
Tutorial Heat Wave no longer appears when playing on peaceful difficulty
Node Distribution is now the same in peaceful as it is in balanced difficulty
Defence Against Jellyfish and Defence Against Sea Urchins are now unlocked from start in peaceful mode
Events now have the same interval in peaceful and balanced
Zone wildlife capacity in lure tooltip now properly updates according to current zone
Place lure tooltip now shows overcrowdedness
Boulders no longer get cancelled if workers are assigned to other tasks before the boulder is fully moved
MultiSelect can no longer select the same entity multiple times in the same selection
Grid Raycast no longer errors when temporarily entering a corrupt state
Lure Ghost are now yellow when the zone they hover is close or is overcrowded
Overcrowded Notification now changes zone when a previous overcrowded zone gets below moderate overcrowdedness and theres another zone with moderate overcrowdedness or above
Migration quests no longer show {startzone} and {endzone} in the UI prior to accepting the quest
Moving boulder no longer crashes game when there are more workers needed than positions around boulder.
Corrupted Blocking Boulders no longer sometimes crash the game
Boulders no longer sometimes become permanently unmovable when fixing a corrupt state
“Build Evolved Structures” quest no longer fails to count placed evolved structures after doing structure for lobster quest
Info Panel no longer locks you on unavigatable element on gamepad
Save Menu now more stable on controller
Navigating with gamepad in settings menu no longer occasionally navigates to the pause menu behind it
External Addressables now load correctly on all platforms
Quests no longer break when loading a new save with the same quest ongoing
Crabs are no longer stuck in trash animation after their crab shelter has been destroyed
Oil spill, Jellyfish, Moray eel, Lion fish, Garbage Patch, and Sea urchins now have a reactive text the first time they appear
“Gain Wildlife” quest no longer fails to complete in certain situations
Daisy Wheel sections are no longer highlighted from the previous time the wheel was open
Coral Crabs now added to the volcanic lure
mystery cluster water parameter change is now temporary
Steam Deck now has an increased UI scale by default
Oil Patch now needs either a rocky or a volcanic tier 2 or higher zone to have 20% development
Increased text size of north indicator on minimap
Increased some text readability on steam deck
Oil and Garbage events now have a time delay before they will be added to the event pool after their prerequisites are met
Alkaline and Acidity wave now uses the correct multiplier for the acidity change in challenge mode
Heatwave Quest now displays quest description
“Move Lost Spirit” quest no longer resets after loading a save where the spirit is moved
Growth now have a shorter research time when required for hazards
Crab Cleaning WSI now prioritized over oil WSI
Trash Piles now gets reset back to full size if the crab cleaning it dies
Workers no longer appear to teleport when moving far distances off-screen
Narrative Lost Spirit no longer corrupts if you load a save before the narrative moment
loading a save where a wildlife quest is complete will count as completing the achievement
Creating new lure now highlights the lure radial button every time, not just the first time
Old Auto Saves now get deleted until the amount is less or equal to the auto save limit
It previously just deleted the oldest auto save
Fish are Friends achievement can no longer be unlocked by starting a wildlife quest, saving and then load that save
The only way is to complete a wildlife quest
Alkaline and Acidity Wave now uses the correct multiplier for the acidity change in challenge mode
“Migrate Wildlife” quest now saves progress if you save while it’s still ongoing
Wildlife View no longer runs when the pause menu is open
“Build Building” quests now saves progress if you save while it’s still ongoing
Default Display Setting now match the main display
Red Damage Boundary no longer remains on screen during the Reef Heart death sequence
Seahorses are no longer idling in one location when their not hauling
Welcome to the reef dialogue box size is now increased
Worker health loss now has a multiplier for the different difficulties in the game
Wildlife no longer takes oil damage from two systems
Structure comfort loss now has a multiplier for the different difficulties in the game
Structure health loss now has a multiplier for the different difficulties in the game