Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
The Long Gate
Patches
Major Update - 1.1.4
Major Update - 1.1.4
major update
The Long Gate
· published
23 Dec 2020, 22:51 UTC
All events
Read on Steam
New Content
Added an opening scene to further introduce the player to the setting and story when creating a new game.
Switched to a new method of moving sliders which is more precise and easier to use
Added two hidden secrets (one easy to find and one hard)
Added two new achievements, one for each of the new secrets
Made it possible for players to return to an early game area that they once couldn't
Improved menu layout and appearance
Opened up the tolerance on the analog filter / graph puzzles so that slider positions don't have to be as precise.
Added more hints and made other hints clearer
Made changes to some menu text to make it's meaning more clear
Fixes and Optimizations
Updated from Unreal Engine 4.24 to 4.25.4 (this includes lots of Linux fixes and optimization improvements)
Fixed a missing collision under the stairs in the analog level
Fixed minor menu bugs
Major CPU optimizations in the analog level (circuit components will now stop performing calculations if the player gets too far away from them)
Improved GPU performance by optimizing dynamic lighting on multiple levels