Dice A Million 1.0.17

Dice A Million · published

Here's another big patch! This time I focused on fixing a shit ton of bugs and added a couple of QoL features as well as some balance changes. After this one I feel like the game should be pretty stable in terms on bugs and niche interactions, so I'll focus on just balance for the next patch (might take a bit longer to do!)
With this update I should have made the stamp requirement for unlocking Pale Hand more easily obtainable, which was something a lot of you asked for. Let me know if there are still any bosses or bad items you'd wanna see changed :)
also, I'm still giving a lot of thought on how and if I want to add a boss reroll mechanic, I'll keep you posted on that!

Balance changes:
- Silver Stamps now give +0.3 stamp multiplier
- Sealed Letter card buffed from 0.2 to 0.4 stamp multiplier
- If The Witch boss adds the Fragile curse to a die, it now doesn't directly destroy on that roll
- Hero's Mark now ignores dice or stuff already on the table, only taking into account if you specifically rolled 1 die

Other changes:
- Added a "new" tooltip for newly discovered items in the collection
- Added a bunch of "wrap around" features for navigating through various menus with a controller
- Having Skip Animations setting on now skips the little delay when donating stars on the boss shop
- Added missing translations for Portuguese, Chinese and French
- Blue Hand now actually has 6 fingers in all their sprites lol

Bugfixes:
- Fixed Friendship Ring sometimes not working properly
- Fixed not being able to buy anything with NaN score
- Lucky Blocks spawned from Echo Cube didn't transform into anything
- Fixed a couple of spelling errors
- Fixed Prime Ring having unncessary calculations which led to some lag
- Fixed area effects visually pointing towards discarded or deactivated dice, even if they didn't trigger anything
- Fixed Mini-AWP sometimes not being able to discard some dice if there were too many on the board
- Fixed you being able to see descriptions on discarded dice
- Fixed Isaac Die not triggering its 5 effect if it was rerolled by itself by rolling a 1
- Fixed the screen permanently turning brighter if you exited a certain secret shop while an animation was playing
- Changed the priority order on Emerald to trigger later in the roll
- Fixed a game freeze when trying to use a transform card on a marble while having a lot of them
- Fixed deactivated spintop still placing itself on the table
- Fixed Isaac's Die rerolling D666 and D100 even if they didn't roll their lowest face
- Fixed fire not properly gainging extra value when it should
- Fixed Skip Rolls button not appearing for the first turn when loading into a run
- Fixed a crash involving certain dice on the Blackout boss
- Fixed the "+" missing from cutscenes on +bosses