Born Guilty Playtest · published
-Fixed issue with double jumping animation loop caused by Air Mail item
-Fixed issue with chest luck granting higher chest legendary rate than intended
-Fixed issue of certain players having too much fun, nerfed fun
-Added enemy reshuffling, enemies that are not attacked and are far away from the player are teleported to another nearby spawn
-Added enemy speed increase based on lifetime, capped at 1.5x speed
-Add juice to taking damage on UI
-Update Boss UI
-EnemyF does prediction shots now with a 50% chance
-Added a collision in testing grounds that gives the player every cosmetic
-Fixed issue with Dash UI 2nd slot not showing cooldown
-Added level up border rainbow
-Fixed volume issues caused by changing master volume
-Changed spawn rate of enemies to be slower in starting rounds, still high at higher rounds
-Fixed level up on reload speed and clip size not adding to clip size
-Fixed drone making XP land in air