Improved Path FInding

Repel the Darkness Playtest · published

  • Path finding is now way more intuitive and plausible.
  • The path preview when hovering over a monster spawn or monster is now always exactly the path that the monster will take.
  • Non-swimming monsters and units are now properly never going through a River.
  • Guards now preemptively intercept monsters to reduce the frustrating situation where Guards don't catch monsters walking over their tile.