GRASS'n ON THE WEEKEND

Grass Playtest · published

Hey y'all, hope everyone had a great weekend. New playtest build is live!

Come join the DISCORD!

The multiplayer fix


This is why you're getting the build early. Turns out the issue was tied to host migration, so if your host bailed or rejoined the room, it could lock you out of loading into multiplayer sessions entirely. Should be squared away now. Shout at me in Discord if you're still hitting it.

Striping looks better


Tweaked it so it's more obvious across different areas instead of being so dependent on the light angle. Tell me what you think, should it be even more exaggerated or is this the sweet spot?

Local co-op (very experimental)


It's in! Still plenty to iron out, but you can actually play local co-op now. My wife and I have been having a blast with it. Very curious what y'all think.

Save system overhaul


This one's all you. Straight from your feedback. You can hop back into your contracts way more easily, and there's a reset progress option right in contract selection if you want a fresh start. Should make those bigger maps a lot less painful.

Plus a pile of performance and under the hood fixes.

Keep that feedback rolling! Public demo is coming up relatively soon, so the next handful of weeks are gonna bring some bigger updates, including new story content and early progression. That's the stuff we'll really want your eyes on.

You all rock. Let's grass.

GRASS'n ON THE WEEKEND · Grass Playtest patch notes · SteamPeaks