Blessing Change: Skill speed blessing renamed to Swiftgrass Bundle, additionally it was changed to "Skills and item usage animation speed increased by 40%".
Blessing Change: Parry Strike changed to "After a successful parry, reflect damage back to the enemy and regain all of your stamina.".
Blessing Change: Zoker's Beard changed to "Whenever you are below 70% health, increase elemental damage by 20%".
Blessing Balance: Aghast cooldown reduced from 6 to 5 sec.
Blessing Balance: Shield Fury damage increased from 30% to 40%.
Wand Balance: Poison wand skill damage increased from 23-24 to 29-30.
Dagger Balance: Light dagger skill damage increased from 24-25 to 29-30.
Dagger Balance: Earth dagger skill damage increased from 29-31 to 34-35.
Dagger Balance: Poison dagger skill damage increased from 20-21 to 25-26.
Shield Balance: All shields stats were increased. All base shields have 1 more attribute and more defense.
Shield Balance: Paladin shield now gives defense to poise and elemental resistance.
Shield Balance: Wind shield skill damage increased from 20-21 to 34-35. Apply choke increased from 30% to 35%. Skill cooldown increased from 2.75 to 3.5, mana cost increased from 10 to 12.
Shield Balance: Earth shield skill damage increased from 29-30 to 39-40. Apply shatter increased from 40% to 45%. Mana cost increased from 8 to 12.
Shield Balance: Bleed shield skill damage increased from 18-19 to 22-23. Apply bleed increased from 20% to 23%.
Shield Balance: Fire shield skill damage increased from 24-25 to 29-30.
Shield Balance: Ice shield skill damage increased from 26-28 to 34-35.
Shield Balance: Lights shield skill damage increased from 37-38 to 39-40. Apply light struck increased from 35% to 40%.
Shield Balance: Lightning shield skill damage increased from 29-31 to 34-35. Mana cost increased from 10 to 12. Shock apply rate increased from 25% to 28%.
Shield Balance: Water shield skill life splash apply increased from 35% to 38%.
Sword Balance: All sword attack damage increased by 1. Light sword and Torch attack damage was increased by 2. Wooden sword damage unchanged.
Sword Balance: All swords are about 10% bigger in size. Except Light Sword is same size, Dark Sword is 5% bigger.
Sword Balance: Torch skill damage increased from 20-21 to 25-26.
Sword Balance: Poison sword skill damage increased from 29-30 to 32-33.
Sword Balance: Death sword skill damage increased from 30-35 to 35-36.
Sword Balance: Ice sword skill damage increased from 13-14 to 16-17.
Balance: Greedy thief "?" now can be found in the first 5 nodes instead of 4.
Balance: Statue Dweller health slightly increased.
Updated UI: Added a new button toggle between map and inventory. Additionally there is a small tether indicator which one is selected.
Updated UI: When dash is not available because of the attacking or skills, dash icon now is grayed out.
Bug Fix: Anvil blessing can now only be obtained once at a time.
Bug Fix: Shield Master's Endurance blessing can now only be obtained once at a time.
Bug Fix: Blessings that spawn things and apply status effects, will now apply upgraded status effects if you are wearing appropriate rings.
Bug Fix: Switching potions no longer stops player movement.
Bug Fix: Blessings that affect animation speed no longer increase skills upward velocity.
Bug Fix: When dashing with a dagger in the main hand, now you dash 5% further. This is to match sword/wand dash distance.
Bug Fix: Dash distance no longer affected by attack speed.
Bug Fix: Attack speed now affects in air attack.
Bug Fix: Lucky Coin blessing now actually increases crit chance correctly. Before it was increasing crit chance by 0.05% instead of 5%.
Bug Fix: Getting multiple of the same minor blessings will work properly now. Before only 1 of them would be active at a time when you have multiple of them. Fixed: Cup of Coffee, Broken Sword, Training Shield, Grindstone, Feather, Scholars Notes, Old Watch, Ancient Stone, Lucky Coin, Shield Strap, Swiftgrass Leaf.
Bug Fix: Wand attack damage increases properly now when wands are upgraded.
Bug Fix: Potion number of uses is now 1 layer higher so it's more visible.
Bug Fix: Wendigo bottom eye now correctly disappears when he dies.