Oh, Bugger! · published
We’re excited to roll out a fresh update to the Steam Next Fest demo of Oh, Bugger! - packed with new content, optimisations, and quality-of-life improvements. Here’s what you’ll find when you jump back into the mech:
New Ranged Enemy: Face a long-range alien variant that keeps you on your toes from afar.
Behaviour Improvements: Enhanced pathing and decision-making for the Exploding and Horde enemies, making encounters more dynamic and challenging.
Performance Optimisation: Under-the-hood tweaks reduce frame spikes.
Objective System: Fixed various bugs and iterated on the objective system to ensure you always know where to go.
Onboarding Level: Redesigned tutorial layout and pacing to guide new pilots more intuitively through basic controls and mech mechanics.
Lobby Layout: Updated architecture and sightlines in the luxury hotel lobby for smoother navigation and clearer enemy sight-lines.
Engine Layout: Reconfigured the layout to match the intended flow and heighten tension during fights.
Onboarding System: Fully implemented in-game prompts that explain core mechanics (movement, aiming, weapon switching, upgrade usage) as you progress.
Missile Update: Missiles now function primarily as crowd-control tools instead of one-shot kills, encouraging tactical play.
Weapon Switching: Overhauled the weapon-swap logic to be more intuitive.
Additional Upgrades: New upgrade nodes added to improve customisation options.
Main Menu Rework: Streamlined access to Demo, Settings, and Exit.
Settings Menu: Brand-new in-game settings panel lets you adjust graphics and audio.
How to Get the Update
The Steam Next Fest demo will automatically download these changes the next time you launch “Oh, Bugger! Demo” - no manual steps required.
Thank you for playing the demo and sending feedback. Strap into your mech, test out these updates, and let us know how it feels. Keep blasting those alien eggs - see you in the hotel!
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