Bio-Breaker Playtest · published · build 24667367
It spawns on wave 11 of Parking Cellar (Aka stage 3) or phase 4 of Endless mode on Parking Cellar
On Endless mode it's nerfed in several ways compared to Wave mode
I'm not gonna spoil its attacks and other things, so you'll have to fight it to find anything out about it
IT TOOK REALLY LONG TO GET WORKING PROPERLY, please PLEASE ACTUALLY CHECK IT OUT!!
If the Boom-Brute gets circled around the same for too long, it will now turn to face it, and then shatter it. This is only a mechanic on Wave mode for obvious reasons. The time it can circle before destroying the box depends on difficulty:
Easy: 10 seconds
Normal: 5 seconds
Hard: 3.5 seconds (Also gains a 10 second booster speed boost after breaking a box)
Moved one of the boxes and removed another one on Shelter
Increased melee attack animation speed by 50% (I'd like to see you people try cheesing her now! >:) hehe)
The spore attack is now exclusive to hard mode
Can no longer spawn Parasite Nests
Increased the cooldowns for the stationary summoning attack and the tree bombs attack
Reworked how the attack is triggered (I don't wanna bother explaining it in detail, just know it's much less likely to randomly fire off thorns when not even looking towards the player and will now only do it when the player is a certain distance away)
Slowed down how fast thorns shoot out of the ground by ~20%
Switched some sprites around on the ground thorns to make it more clear when they deal damage
Thorns now deal 0.45 damage every 0.75 seconds (same DPS as before, just more time between hits. The thorns previously did 0.3 damage every 0.5 seconds)
When the thorns shoot out of the ground they'll do a single 1 damage hit to the player if they're standing on them and then do the normal 0.45 damage every 0.75 seconds
Also added particles to when the thorns shoot out
Caustic zombies now inflict corrosion on hit
Added an easter egg to the Minelayer which requires another Minelayer
Added "press [DASH KEYBIND] while standing still to continue" blinking text under the Tutorial text box when the current step is a text step and 5 seconds have passed (I swear to god if people still think the Tutorial text steps are bugged after this T-T)
Added a line of text to the weapons and Medkit's descriptions in the shop that says what key binding to press to equip the weapon (or Medkit)
The yellow weak spot on the back of Armorbugs now emit light on Stage 3
Armorbug's eyes are now visible in the dark like how Parasite's are
Cranked up the screen shake intensity because it didn't shake hard enough before (also I added another slider to the cam settings for the intensity)
Changed some bestiary entry text
Fixed the game filing almost 600 MB because of some stupid texture reasons (also found a way to optimize it even more efficiently)
Fixed The Bramble's spore attack staying around much longer than it should
Fixed the Gauntlet not being able to be equipped through the weapon wheel
Fixed Gas Grenade being purchasable in the Tutorial
Fixed the text going outside the text box sometimes in the Tutorial
Fixed the back button in the Controls, Audio, and Display & Cam settings pointing back to the pause menu instead of the options menu on Shelter
Fixed the "PRESS [START WAVE KEYBIND] TO SKIP TIMER" text breaking if an enemy spawned between waves and then gets killed (i.e the Parasites from the mega nest in the bottom right corner of stage 3)
Did some other stuff I prob forgor ¯\\_(ツ)_/¯