DELVERS 2.9.0 — The Mythic Forge

DELVERS: Dragon's Hoard · published

Five days ago a player told us the truth: coming home to thirty legendaries isn't a hoard, it's homework. This patch is the answer — the item economy rebuilt from the ground down, and at the end of it, a forge. Come argue about builds: https://discord.gg/4vtUcQYTD

Fewer, better

  • Half the clutter. Trash foes drop far less. Bosses and apexes drop exactly what they always did — loot now concentrates on the kills that meant something.
  • Every boss pays. A boss's first drop is now always rare or better. No more empty-handed victories.
  • What drops is worth reading. With fewer pieces falling, each one rolls better on average — and THE SPOILS folds plain pieces into a single line, so the review shows only what deserves a look.
  • Legendaries mean it again. One roughly every three-quarters of an hour of deep farming — usually one someone marching can wear, usually one you've never owned. When one lands, camp says its name.
  • First finds get their due. A gilded NEW tag marks every base and rarity your tale has never seen.

THE MYTHIC FORGE

  • The anvil stands at camp. Feed it five legendaries and it strikes a MYTHIC — a rarity beyond gold, forge-made and forge-only. It keeps the best fed piece's soul and power, rolls four strong stats on top, and adds one power from a table of twelve that exists nowhere else.
  • THE TWELVE. A drake pup that flies with the company. The dead rising to fight for you. A party that refuses to fall, once every run. A vigor bar doubled. Damage that grows with the collection you wear. Each mythic is named for its power — collect all twelve plaques in THE REGISTRY.
  • Mythics are forever. They never auto-equip, never auto-sell, and the game will refuse to sell one even if you ask. Feeding a legendary to the forge re-arms its drop — the anvil never eats a chase.
  • Dry runs still burn. A boss-clearing run at your highest tier that pays no legendary banks a CINDER. Ten Cinders stand in for a legendary at the forge, up to two of the five. Droughts are progress now.

The era's one great gift

  • The guaranteed capstone legendary now comes once per era, at your frontier tier — the reward for climbing back, not a ladder to farm by breaking camp on repeat.

Also in the pack

  • THE STASH holds 192 now, in three pages — farm without fear. When it does fill, the least piece is sold and a legendary is never touched.
  • The stash door and the sheet read cleaner; the carousel lost its double-printed name.