Demo Patch Notes for 27/11/2025

Alpha Nomos - Demo · published

Demo Patch notes for version 0.7.0022

Bug fixes:

  • Teddy room softlock: Previously there was an issue which made the level portal not activate after picking a trade from Teddy

  • Enemy spawn softlock: Enemy spawns would sometimes break on rare cases locking the player in the arena and preventing progress

  • Enemies stopped attacking: Sometimes enemies would lose their spines and stop attacking the player

  • Death clock SFX bug: the sound effect that is triggered when dying would sometimes mute partially

  • Control sequence bugs: Some sequences allowed the player to control the character when they should not be able to

  • Rare tutorial crashes: In some rare cases the game could crash when moving to the second level of the tutorial

  • Enemy animation bugs: Enemies could get stuck in animations in certain scenarios

Changes:

  • Removed clicker track: this feature turned out to be more trouble than it's worth, we don't feel like it is necessary and it had a tendency to create new problems and hide existing ones

  • Enemy telegraphing for attacks now works differently allowing players to use action game style reactive dodging to get back into the rhythm

  • New musical arena barrier

  • Some minor combo changes like cancellation windows and followups

  • Locked some combos in preparation for a new mechanic

  • Visual improvements in UI and VFX