Stickplosion v0.7.54 — Stability & Balance Update

major update

Stickplosion · published

Stickplosion v0.7.54


A stability and balance pass — poison and damage stacking are reined in, and a batch of "I got stuck / I couldn't rejoin" bugs are fixed.

Balance

  • Poison rebalanced — lower damage-over-time and shorter durations, so poison builds stay strong without running away with the match.
  • Damage now has a ceiling — stacking upgrade cards can still build a monster, but weapon damage no longer spirals into the millions from repeat picks. Maxed-out stats now flag themselves in the HUD.

Fixes

  • No more getting stuck inside the terrain after chains of small explosions — craters are wider and smoother, and anyone buried in the ground is pushed free.
  • Fighters no longer spawn inside each other or halfway into the floor at the start of a round.
  • Fixed getting stuck to a teammate when you overlap.
  • Custom cards are hardened so out-of-range values can't be used to cheese damage or poison.
  • TANK's comeback bonus now scores correctly in team modes.

Multiplayer

  • Fixed the rejoin prompt getting stuck in a loop after a crash — a failed rejoin now clears instead of re-offering a dead lobby.
  • Better crash and bug-report diagnostics so we can track issues down faster.

Thanks for playing — if you're enjoying Stickplosion, a wishlist and a review help a ton. See you in the arena!