Stickplosion v0.7.54
A stability and balance pass — poison and damage stacking are reined in, and a batch of "I got stuck / I couldn't rejoin" bugs are fixed.
Balance
- Poison rebalanced — lower damage-over-time and shorter durations, so poison builds stay strong without running away with the match.
- Damage now has a ceiling — stacking upgrade cards can still build a monster, but weapon damage no longer spirals into the millions from repeat picks. Maxed-out stats now flag themselves in the HUD.
Fixes
- No more getting stuck inside the terrain after chains of small explosions — craters are wider and smoother, and anyone buried in the ground is pushed free.
- Fighters no longer spawn inside each other or halfway into the floor at the start of a round.
- Fixed getting stuck to a teammate when you overlap.
- Custom cards are hardened so out-of-range values can't be used to cheese damage or poison.
- TANK's comeback bonus now scores correctly in team modes.
Multiplayer
- Fixed the rejoin prompt getting stuck in a loop after a crash — a failed rejoin now clears instead of re-offering a dead lobby.
- Better crash and bug-report diagnostics so we can track issues down faster.
Thanks for playing — if you're enjoying Stickplosion, a wishlist and a review help a ton. See you in the arena!