Stickplosion · published
Up to four players on one machine, each on their own controller, all in the same arena. Plug in a pad, press a button to take a seat, and go. Player one can stay on keyboard and mouse while everyone else uses controllers — mixed input works.
No split screen: this is a 2D brawler, so everyone shares one camera that frames the whole fight, the way it should be.
On a small screen the interface no longer expects you to squint — text scales up automatically on Steam Deck, ROG Ally, Legion Go, MSI Claw and friends. There is a slider in Settings if you want it bigger or smaller.
When a round is over, it is over. Bullets in flight, poison clouds and explosions no longer resolve while the card screen is up, so you can't lose a round you already won. Walking off the side of the map now kills you, as it always should have.
This is the last major update before the full release. If you hit something broken, there is a bug reporter in the pause menu — it goes straight to the tracker with your logs attached, and it is by far the fastest way to get a fix.