Patch 1.0.3

Virtual Rides 3 - The Falcon · published

Hi riders!

The next patch is finished.

Changelog:

  • Feature: Auto-Talkover for microphone (like for jingles)
  • Improved: Several performance optimizations
  • Adjusted: Ride spawn points closer to rides, so they can be directly activated
  • Adjusted: Several follower cameras
  • Adjusted: Crazy Spin physics to allow easier rollovers
  • Adjusted: Visitors now get pre pooled on initial load – thus increased initial loading time but better performance during runtime
  • Fixed: motion blur not taking depth into account
  • Fixed: Performance decrease when changing tile and adjusting time of day
  • Fixed: Quite long loading times when not starting on tile 0
  • Fixed: People vomiting when walking around
  • Fixed: Sometimes walking visitors would be affected by gondola movements, that they are not on anymore
  • Fixed: Chopper inner waiting queue did not work correctly (visitors just went away)
  • Fixed: Sometimes on ride camera was inside a visitor
  • Fixed: Stationary chip collectors (e.g. on Centrifuge) moved away over time
  • Fixed: Camera on Hurricane sometimes was in customization parts
  • Fixed: Non-stopping firework
  • Fixed: Fixed people walking through red car
  • Fixed: Glitch where people could unseat on the Casino Swing while engines running
  • Fixed: Several bugs in visitor spawning system
  • Fixed: Mouse not clamped in window when on fairground
  • Fixed: Missing translation on “Control ride” tooltip on the top bar

Further fixes and features are in the making 😊

As always: If you have any feedback or if you find bugs, then just write us an email ([email protected]) or contact us on Facebook.

- Your VR3-Team